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FeralIsland_v0.15.072.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link 


Patchnotes:

 

Features:

  • Added a new VR dev sandbox called "the hunt". This female solo demo scene will be released in two parts where you meet Rainbow the female felkin. Once stable enough this scene will be added to the core game. 
  • Added Oculus Rift S and CV1 support to FeralIsland. This updates is bringing the VR interaction for Oculus Rift CV1 and S users close to the level of the latest Vive versions. The following interactive features were added:   Interact with the UI , Grabbing the UI and to put it in the left hand, selecting toys from the menu and using them, squeezing and jiggling soft physic spots with the pointer.  Currently still missing Oculus features:   Using the hands to jiggle the soft physics on collision/touching the spots like in the Vive version. 
  • Added  collision detection for Oculus controllers to jiggle thighs, vagina, penis sheath, balls, teats and more. 
  • Added overall better collision responses for Vive and Oculus users when petting ferals with hands. 
  • Greatly increased the FPS (up to 20 fPS) and improved the visuals in "the hunt" dev sandbox. The lighting setup is also much clearer, I added a lens dirt effect, chromatic aberration, and fine fur. I also rotated the car a bit to display rainbow from her best side. <3 
  • Added menu labels to the main menu to better distinguish between dev sand boxes and Unity demos. 
  • Added rainbows correct material color in the courtyard dev sandbox. 
  • Added a collision detection for VR controllers. When in VR mode, controllers now can jiggle feral body parts such as thighs, sheath, balls, teats and more. You need to swing the controllers in a slow speed at the parts you want to jiggle to trigger that effect. 
  • Added two variant assets for Rainbow in the new dev sandbox to make her more unique. Buttfluff and Tailtip. 
  • Added an improved tail tip for rainbow in the new sand box scene. 

 

Changes:

  • Changed the fur loader framework to load the fur shells quicker. 
  • Increased the collision detection range for the toy interaction. 
  • Greatly decrease the size of the compiled game from 1.2GB to 700MB. 
  • Changed the size of the Oculus player camera in the gallery to increase immersion and to bring it to the same level as the Vive and the normal mode camera. 


Bugfixes:

  • Fixed a bug that was causing the game to crash when the fur shaders where visible. 
  • Fixed a bug that did not display the vive controllers properly when the game was loaded the first time. 
  • Fixed a bug in which a text field was wrongly displayed in normal mode. 
  • Fixed a bug in which moving in the gallery was sometimes behaving in a strange way in VR mode. This was caused by a single wrong equation that added two clamped values instead of multiplying them. 


》 FAQ - VR setup recommendation - https://www.patreon.com/posts/feral.....d-faq-25352349
》 FAQ - Game controls - https://www.patreon.com/posts/25596883

NEXT STABLE BUILD WILL COME MARCH 2020 

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