[Stable Build] FeralIsland_v0.15.066a.stable (Patreon)
Published:
2019-09-30 22:19:50
Edited:
2019-11-26 12:11:59
Imported:
2021-02
Content
》FeralIsland_v0.15.066a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link
》Patchnotes:
Features:
- Added three additional animation states to the male felkin (up to four) to prevent their bits to clip through the mesh when they bend in different ways. This is not a perfect collision detection but its decent for now.
- Added a new unique felkin: Say hello to Brutus by Cade. :>
- Added a unique fur-map to the gallery for Brutus to display his scars.
- Added a new unique felkin: Say hello to Aldemar by Nhala. :>
- Added a dry humping toggle button to the gallery. This button must be active to trigger the new animation. This animation is only available when the male felkin is in idle.
- Added dry humping as an interactive idle animation progression. This event will be triggered at an excitement value of 5 or higher.
- Added the toy-play framework to enable male and vaginal toy interaction to the gallery.
- Added a frosted glass shader to the UI in the gallery.
- Added multiple toggle buttons to make the actual "action" on the screen better visible by hiding parts of the UI.
- Added curiosity to the gallery. curious felkin will look towards you. curiosity can be activated in the property menu of the gallery and is currently only available for the Idle, Offering and muzzle inspection animation.
- Added a "look at" framework to the felkin rigs. This system is still wip but should enable synchronized and smooth bone simulations for curios critters in the future to for example switch focus targets depending on the interaction.
- Added VSync to prevent to much GPU overhead and to reduce tearing effects.
- Added a forced a target framerate of 60 FPS.
- Added a little "2bulls1cow" secret scenery to the courtyard that you might encounter.
- Added mouse follow. When a toy is selected it will follow the mouse position.
- You can now deselect toys by right clicking.
- Added the code framework to connect the gallery UI to all future toy functions.
- Added a function that spawns the toys near the last mouse position.
- Added a new slider property to the gallery which allows stretching of buttholes.
- Added the properties menu for female felkin.
- Added a features that allows vaginas to jiggle with the toy inside.
- Added full HTC Vive support.
- Added more input controls to the VR mode for the Vive.
- Added solid color background to the intro screen in VR mode.
- Added a VR UI grab feature. Which allows parenting the gallery UI to the left controller by clicking on the VR grab button in the UI with the right controller. You need to click the VR grab button again to reset the UI.
- Added toy grab. The selected toys will be also displayed in front of the left controller when active. Toy and soft physics interaction in Vive mode is coming in the next build(s).
- Added jiggle and soft-physics interaction for Vive users.
- Added improved fur masks.
Changes:
- Some slight rig improvements to support future animations.
- Tweaked the way the procedural tails behave when dry humping to prevent the tails from doing silly things.
- Completely overhauled the lighting and performance of the courtyard dev-sandbox.
- Slightly Increased the transition speed of the solo animations in the gallery.
- Changed the size of the toy icons to display them correctly.
- Changed the time of the day/time cycle when initializing the gallery. The initial time was set from 8 am to 13 am. This improves the initial lighting situation.
- Increased the size of the pointer dot to make targeted UI elements better visible.
- Changed the pointer materials to make them better visible.
- Changed the VR pointer position tracking from being processed in Update() to LateUpdate() to prevent it from flickering.
- Changed the player size in the gallery for Vive users to a more realistic degree.
Bugfixes:
- Fixed a bug where other animations where not played correctly when clicking on the animation.
- Fixed a bug where the balls where hiding the sheath of the male felkin when the sleepy or the muzzle inspection animation where selected.
- Fixed a bug where the transition between menu options was triggered twice.
- Fixed a bug where switching models and genders would hide the property menu of the male felkin.
- Fixed a bug where the "dry hump" toggle button would not load when the idle animation was selected.
- Fixed a bug in the courtyard sandbox, in which the body parts of the felkin where a bit "pointy".
- Fixed a bug in the courtyard sandbox in which the lighting and shadows flickered occasionally when moving around. This was caused by screen space reflections.
- Fixed a bug in the gallery in which the scale of felkin body parts where displayed incorrectly when the solo animation was changes.
- Fixed a bug in the gallery in which the toy color was displayed incorrectly.
- Fixed a bug in the gallery in which the toy was still selected after switching to the scenario menu.
- Fixed and removed visible seams of the male darius unique felkin texture.
- Fixed a bug in the gallery in which toys were still be selected but invisible when the gender was swapped.
- Fixed a bug in the kennels in which the toys on the table would jiggle a lot when selected.
- Fixed a bug in the gallery in which the scale of toys was changed when its parent is scaled.
- Fixed a bug in the gallery in which the orientation of the toy was flipped after the toy was placed.
- Fixed a bug in the gallery in which the toy was removed, when another toy spot was selected.
- Fixed a bug with missing VR elements causing the game to crash when run with the HTC Vive.
- Fixed a bug in the intro screen which spawned to VR camera way to close to the disclaimer.
- Fixed a bug with the UI flickering in VR mode.
- Fixed a bug in the gallery with the edit transform menu not showing when the edit transform button is pressed.
- Fixed a bug in the gallery in which Oculus Rift users could not zoom in and out.
- Fixed a bug in the gallery in which the pointer was flickering, when the Vive controller was moved.
- Fixed a bug in which the VR pointers where not working for Vive users in the disclaimer and the main menu.
- Fixed a bug in which interacting with the Felkin in Vive VR mode would not be exciting for the felkin.
》 FAQ - VR setup recommendation - https://www.patreon.com/posts/feral.....d-faq-25352349
》 FAQ - Game controls - https://www.patreon.com/posts/25596883
》NEXT STABLE BUILD WILL COME DECEMBER 2019