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 VR_Ferals_v0.15.2Bulls1Cow.031 and The book of the felkin: HD Renderpipeline Demo just got released for free. Kudos to all the supporters for making this possible! :> They are both two compiled projects that need to be downloaded separately(You find the download links on the MainPage). VR_Ferals_v0.15.2Bulls1Cow.031 Is the current developers build of the game and should be played first while TBOTF is a little HD demonstration of Unitys new features that at some point i would like to use on this project as well. The HD Renderpipeline is still experimental and custom shaders need to be upgraded manually first, so sadly the fur is not working yet. 

Known issues: It appears that some users (especially when running on Russian W10) have problems starting the game. I am currently in contact with the Unity tech support to find a solution for this because it seems like this is a problem on Unitys compiler backend.

VR Support: VR support currently is only partially working, which means it only runs in the gallery and only for Oculus Rift users. Also graphics are significantly downgraded in VR because postprocessing is missing. This is because VR already is very demanding and the game should run as smooth as possible. It is also recommended to play the game while sitting. ~It is already hard enough to fap while playing in VR, so do not hurt yourself!~ x)
More HMDs are added at later development progression. This means no Vive support, sorry.

News: I am planning on changing some patreon goals and rewards soon. So keep an eye on a following soon post on patreon.

Patchnotes:

The following patchnotes are a brief summary of the last four month of work.

- Added unique female skin variants for the following felkin: Veskin, Kostroma, Gwyardon, Monty and Rainbow.

- Added animation state machines for the felkin which allows nice smooth transitions between future animations.

- Added selectable role slots for the 2bulls1"cow" and all future scenarios. The framework took longer then expected but now it should be robust enough to feature up to four creatures of multiple species and genders. (The next scenario will be a male/female scenario btw)

- Added the courtyard and the kennels developer sandboxes. Those sandboxes contain new features like procedural tail animations and interactive soft body physics that I am polishing and testing. Most of those feature may be added to the core game when stable enough.

- Added procedural tail animations to the Felkin in the kennels. These animations will be added to the gallery as well at some point in the close future(Probably after public release).

- Added soft body procedural animations that will be triggered when left-clicking on the body parts. These animations will be added to the gallery as well at some point in the close future(Probably after public release).

- Added some flavor text to the 2bulls1"cow" scenario for some additional immersion.

- Added an UI to the scenario selection.

- Added Oculus controller support.

- Added a disclaimer to the game and added some information about VR support and developer builds.

- Added an excitement slider to the gallery. This slider controls certain feral body parts.

- Added a bunch of new solo animation called "sleepy", "invitation", "offering", "muzzle inspection"

- Added fangs to felkin cows as intended. <3 poor girls.

- Added a very soft volumetric noise based dust effect to the gallery scene.

- Added a LOD system that changes the fur detail based on the distance to the felkin. This should overall improve the performance in the gallery.

- Added normal maps for the ground, stones and the tree.

- Added slightly more fur to the female felkin bits. <3

- Added a new Feral database class for better handling feral selection and instantiation.

- Added the FelkinData class for felkin related properties.

- Added the "Unique Skins" UI and selection logic.

- Added the "Lingerie" UI and selection logic(Currently hidden).

- Added an help screen represented and accessible by an [?] icon in the top left of the gallery UI.

- Added a VR crosshair which indicates the center of the screen( this will be required to navigate trough the menu later).

- Changes to way the model rotation and positioning are stored between model and gender changes.

- Slight improvements in base material gloss to simulate wetness.

- Simplified the way actions are handled in the animator.

- Improved the textures inside the muzzles of all felkin by removing visible seams.

- Improved overall performance in the gallery.

- increased the crosshair incremental speed by 50%

- Changed the length of the day/night cycle. The day is now 15 minutes while the night is 5 minutes long.

- Removed the overall fur-length map by multiplying an AO-map with it. This means that furred spots near folds have now less fur.

- Removed experimental graphic jobs to prevent unwanted errors.

- Removed the camera distance changes when the model differs between small and large creatures. (This was to distracting in VR mode but this feature might come back later as an optional camera setting).

- Reworked the edit transform menu to solve un-intuitive behaviour.

- Removed the transform info panel because it was redundant and not necessary with the new edit transform menu.

- Slighty slowed down the transition speed between animations.

- Reworked the whole main menu of the game.

- Removed the female Monty variant on personal request. His female felkin Hiero will likely be added at a later point, though. :>

- fixed a bug where the help menu in the gallery was not displayed correctly.

- fixed a bug where the model selection in the gallery was not displayed correctly.

- fixed a bug where the animations was reset when the gender was changed.

- fixed a bug where two models where loaded at the same time.

- fixed a bug where the unique felkin skin where not displayed correctly when the gender was changed.

- fixed a bug where the unique skin selection was visible outside of the felkin selection.

- fixed a bug where the camera was reset after every time the model was changes.

- Fixed a bug where the index finger was mapped on the same OVR controller button as the menu options.

- Fixed a bug with the UI not showing in VR-Mode.

- Fixed a bug where ferals did not disappear as intended, when no menu item is selected.

- Fixed a bug where the UI was not locked at the head tracker of the Oculus Camera.

- It is now possible to zoom the UI closer towards the camera with [PAGE UP] and [PAGE DOWN] in VR mode.

- Added zoom button explanations to the help screen.

- Moving and scaling the UI in VR mode is faster now.

Oculus controls:

LAnalogStick: Move target crosshair

RAnalogStick: Float around the target.

B: Swap gender.

X: Toggle UI ON/OFF.

Y: Toggle Scene ON/OFF.

LIndexTrigger: Zoom in.

RIndexTrigger: Zoom out.

LHandTrigger: Selects the model selection.

RHandTrigger: Selects the scenario selection.

Start: Exit the gallery.
 


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