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So, as I've said, the next update is all about updating the club mechanics. The progress is steady, but it can feel a bit slow since there is a lot of ground to cover at once (there's about 3k new lines of code and enumerators, jeez). Here's basically what I have ready and what's still to be done for this update. Well, as ready as they will be for the beta at least. The UI might change, but the underlying functionality is probably going to stay intact.

READY:
- New club management screen
- Room upgrade system
- Reputation system
- Hostess job/class system
- New customer system
- Revamped club simulation
- Compatibility with older saves (tbh I'm blown away that it seems to work)

TODO:
- Revealing customer's favorite hostess/room combo once player discovers it
- Some club upgrades do not yet affect gameplay/simulation
- Hostess job/class switching UI
- Night wrapup UI missing some useful information
- Some hostess job/class simulation events
- New build menu
- Balancing :)

Each night you'll receive a report about what happened during the night and how it affected the girls' different statistics. There is still some info missing - hence the amount of empty space.

A pretty crude first UI for the room upgrades, but it allows you to level up the room and select the upgrades you'd like.

For instance, you can choose some sexy pink lights for the Hangout room. Truly worth the wait, eh?

While this won't make your dicks hard or nether regions wet, I hope it will make the day-to-day gameplay be more fun and interesting!

Files

Comments

Balvenie1401

Looks very nice. A bit more work on the backend then I personally think is needed but can't argue with results. Really looking forward to more fleshed out interactions/club events in due time. Cheers