Secret Project Reveal (Patreon)
Content
Salutations friends! The secret project is still unfinished, but I'd feel bad if I kept the project under wraps before I charge patrons for version 9 of Hentai University tomorrow.
So I've taken a bunch of in-progress pics and would like to take a moment to talk to your about what exactly the project is. I figured at least some people would be all "Oh, I was expecting something new, not another version of X", so I've kept it under wraps up till now since it's a pretty massive project and I wanted to be sure I could get everything I wanted done.
Ta-da! The secret project is a continuation of Human Alteration App! Nearly every single piece of the game's foundational code has been remade, either heavily rewritten or built essentially from scratch, and every scene needed to be combed to ensure it would all work with the new system. The superior engine will make future scenewriting much easier and faster, and I intend to use the engine as the basis for future projects / tutorials.
I kept quiet about the nature of the product as I'm a very 'under promise, over deliver' sort of person at heart. Promising a complete rebuilding of HAA on top of adding new content was daunting, and while it turns out I could handle it, I didn't want to say anything until I had already finished the majority of the legwork.
The game's CSS has been reworked using the code written by Stiggy as the foundation. I intend to add a system menu allowing for the changing of individual UI elements, and a style based on the original game's CSS for people who prefer something closer to the old look.
Navigation has been reworked, now using image-based navigation similar to Hentai University. I disliked the original system as it put a giant image above the actually relevant navigation options and meant that options could be cut off by needing to scroll down.
Characters with available events now use a tab system similar to Hentai University. I actually upgraded Hentai University's encounter requirements system with the code I wrote for this.
Unlocked scenes and items are now added to the save data, rather than having the entire gallery and inventory contained in the savedata at all times. This results in a much smaller save file, and mistakes in the gallery / shop are now a lot easier to correct. Despite how the save data variables have been rebuilt from scratch, I put in the time to make older saves compatible. A lot of people probably haven't held on to their old save, but I thought I'd put in the extra work to show appreciation to people who've enjoyed the game so far. Saves all the way back to v0.4, the very first version I ever posted back in April of last year, should be fully compatible.
Speaking of save data, the game now allows for saving to / loading from a .noodle file using code written by Wild Bill/Master of Puppets. While I'm still working out how to get saving to file working on mobile, the save function works on desktop and the load functions works on both desktop and mobile.
Characters now use an outfit system, changeable via the app at night, rather than dressing down with each level of corruption. This means you have more control over how a character looks overall, and the clothing shop now has a larger purpose in selling alternate outfits for the cast. Alternate outfits will now also change the dialogue image of the character, similar to how Lisa's dialogue image changed after your first night in the dom route. This only applies to the dom route however, as Jean controls character outfits in the sub route.
Your bodytype (macho man, sissy, trans) now has a greater impact on the game. Before, the bodytypes had a few changes between scenes, now a massive amount of the game has been rewritten to account for your body. This includes varying pronouns, as looking like a woman will have characters refering to you as "she" instead of "he". You can change the pronouns manually via a cheat as well.
There were many, many other under the hood changes. The entire index.js (the backbone of the game), and every single scene needed to be reworked. The way character names was handled has gone from writing " + data.story.sisterName +" to sisterF (btw you can now rename Adriana and Gina). The way corruption is increased at night, changing item requirements to check the inventory rather than pointing to a specific variable. I have an app logging the time I'm actively looking through/writing in my notepad++ application, and in total HAA v1.1 so far has taken me 48 hours (including the 8 hours spent improving university's engine as well). I will almost certainly be spending a lot more on this before it's released on the 24th.
So. With all that has been done already, let's look ahead to what will be done for the future. Human Alteration App isn't like Hentai University or Anomaly Vault. Those two are meant to be built to expand infinitely, allowing me to put out content and fulfill requests.
Human Alteration App from the start was built to have an ending, as shown by the progress image on the game's start screen showing how close each release the game was to version 1.0. I wanted to show that despite being a new dev I could deliver a finished product.
To be honest though I feel like I rushed to meet that goal. v1 includes typos galore and many unexplored areas of potential. Join me on Monday as I'll post the full list of what I have planned for both the Dom route, and Tuesday for the Sub route. While the engine and transfering over v1's content is the priority to ensure I don't end up with a broken release, I've already got a few scenes written, so I hope you'll enjoy.
I'd really appreciate feedback and suggestions. I have new content planned for the future, although I'll have to get back to you on exactly what new content v1.1 will contain. For v1.2 and beyond I have this little tidbit for you:
Thanks for all your patience!