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Hello everyone! I hope you're all having a lovely first week of December.

I'm enjoying the lower stress environment, it's quite nice to just plug away at engines making gradual changes instead of worrying about hitting scene counts. 

Speaking of which, here's version 1.2 of Rainy DayZ:

Direct download:

https://mega.nz/#!uqw2WCQI!usOuHAPdc4oF-u5ipyxn5CVO44oPZz8YGwscJ7tyTDY 

Play online:

https://noodlejacuzzi.github.io/Rainy%20DayZ/Rainy%20DayZ.html 

Mobile ver:

https://noodlejacuzzi.github.io/Rainy%20DayZ/Rainy%20DayZ%20Mobile.html 

It's an older one of my titles (the last release was seven months ago, geez) from before I even had a patreon. It's inspired by a game called Futa Apocalypse, you play as a survivor during a zombie apocalypse, but with dickgirls instead off rotty shambly-doods.

It was fun to work with again, and I feel really good whenever I look at the sparkly new title screen. I'll probably put this on my list of active development titles, hopefully it wins some monthly polls in the future.

If it's not your kinda jam that's fine, Hentai University and Anomaly Vault will still be getting attention too once my break is over (or maybe even before).


Here's the changelog:

Version 1.2

New Content
- 3 new scenes in scenario 1 (2 involve the flower in the streets, the last one is with the survivor in the red house)
- 1 new scene for scenario 2 - The Facility (just the introduction) 

Bugfixes & Typos
- Multiple typo fixes, including one in the footer when low on energy and a few in several events.
- Since it's a new engine, a lot of older bugs have been fixed and new ones have probably been added. If you could let me know what needs fixing, that'd really help! 

Other changes
- The game has a new title screen and scenario selection menu. Lemme know what you think, or if you have any advice on how to improve the title screen's performance.
- The engine has been rebuilt from the ground up. This does mean older saves are not compatible, but it makes adding new content much easier. You can use the unlock-everything cheat (cold mile) from version 1 to unlock all the older content.
- The game's css has been redone for fancy looking graphics. The base was done by Stiggy752.
- Each scenario now has scenario-specific info, ie who you're playing, in the sidebar.
- The gallery now has different sections for each scenario.
- Added an author information section with important info. Hopefully people still read it even if it isn't frontloaded. It contains links to my patreon and has a section on unused (for now) scenario concepts.
- This uses a single download file since the position of almost every image has changed for more efficient organization. No image upgrade pack, sorry.

There isn't too much new scene-wise, but this December vacation is for me to chill out, build new game engines, and try out new ideas. As you can read above, this update will make adding more content a lot less painless. My code in v1 was much sloppier, and adding new content involved flubbing about with the save data, and the spaghetti nature of it all made making changes a serious pain.

Be sure to check out the author information section to check out my list of unused concepts. If reading it sparks any ideas or suggestions, please let me know!


In other news, I was writing a bit for Bitch Medicenter and ended up with something that didn't really fit the tone of the game and didn't really work with the block puzzle design, so I restructured it into a short story I posted on Hentai Foundry. Tag lists are there, and it feels a lot like something from Human Alteration App's sub route with dickgirls and exaggerated sizes. I've got 2 more chapters I'll be posting later, lemme know if you like this kinda stuff.

http://www.hentai-foundry.com/stories/user/NoodleJacuzzi/39001/Bitch-Medicenter---Jerk-off-Junkies-File 

If you enjoy it, leaving a like on the hentai foundry page will help it out a lot. I have two more chapters I'll be posting later.


Anyways, that's it for this first week. My next goal will probably be something totally new, and probably Anomaly Vault afterwards. Talk to you all next week!

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