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A failed stealth check alerts the factory guards and earn Abby a trip to the latex dip and a new life as a squirming rubber toy!

GAME OVER!

"Insert Coins" + "Press start" to continue?

The Rant:

This was actually faster than normal because I have plans for next weekend and, in order to keep up with the regular posting schedule I am going to have to make more content (albeit, less in-depth) faster, so as to not end up having to miss a posting day in favor of the special project I have planned (which may not feel too special given all the animation I've been doing).  

The cheats are there if you know what to look for. Mainly, this is only one screen, rather than two. Normally I have two screens; a "countdown" and a "fail-screen." The countdown explains the peril, while the "fail-screen" highlights and accentuates the peril. However, there's only one screen this time because I don't have time (as of this writing) to design and animate a second screen (specifically a new pose for Abby, and new background for wherever her new rubberized form is stored). So I combined the two, doing a single animation, but giving her alternate sprites for nudity and encasement. Its basically how most alternate costumes work, so you don't have to change the animation. It helps that the transformation happens off screen as well.

Speaking of, there's some cheating there too. The bubbles are all the same animation, but just spaced differently in time so they don't feel uniform or familiar. There's also a mild vibration of the pot, so it feels alive as well.

As for the background, I cheated with shadows, so I didn't have to draw a full catwalk AND I didn't have to draw an actual factory behind the catwalk either!

All in all I'm happy with this and proud, but I will always worry that taking such shortcuts is a path to complacency, especially with bondage/DiD art. I hope not. And if it is, well, limitation is the mother of creativity! If one door shuts, I hope to find a way around it and keep this AbbyTrain going for decades to come!

What do you think? Let me know in the comments, and thank you for your continued Patronage!

Files

Abbymations: Game Over - Latex Dip!

A failed stealth check alerts the factory guards and earn Abby a trip to the latex dip and a new life as a squirming rubber toy! GAME OVER! "Insert Coins" + "Press start" to continue? Early access/Behind-The-Scenes/alt vers. on Patreon! patreon.com/saunterwing

Comments

Kiwi Kink

Looks like Abby is having a ball(gag) :)

Trevor Bond

When this toy comes up for auction I'm there! lol. Now, I think learning to use cheats and shortcuts is important in any career... when you're in the crunch, when you need them, you have to KNOW them to use them. If you know them, you can use them WELL. So as an exercise in using them, I'd say this was very successful (and cute). It's when you start to RELY on them the problems arise. If you are using more shortcuts than actual animating technique, you're cheating yourself out of the practice and control of your quality and detail. As a friend of mine once said: 'Even Ralph Bakshi cheated in his work, but he limited himself to only one or two different cheats at a time and never used them constantly'. The most famous example I can think of would be the 'blob gun' from Wizards... depending on the shot it's hyper detailed, or just a colored gun-like shape, as needed to save animation or focus attention.