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Hello there.

As you know, many open world games have a change in time of day. I also thought about adding such a system to the game and now, while working on dialogues and quests, I came to the conclusion that this is really necessary, because many tasks and events look much more logical and interesting if they need to be completed at a certain time of the day.

The essence of the system itself is inspired by the mechanics from The Witcher and Cyberpunk 2077. If you need to come to the right place at the right time of the day, you can open the menu and simply "scroll" the time to the desired moment without forcing yourself to wait for minutes and hours of real time. However, in addition, in the mentioned games there is also a background day-night cycle, where the game time smoothly changes over a couple of real hours.

From here, I have a question that I want to discuss with you - do I need both of these mechanics in the game, or can I get by with just one, for example, simply choosing morning-afternoon-evening-night in the menu. After all, this is still the universe of star wars, where there is no binding to some specific days and the number of hours in them. On the other side, a smooth change in the time of day can add atmosphere to the game world.

So, what is your opinion - is it worth implementing both systems or will it be enough just to change the time of day through the game menu? I note right away that technically these systems are almost the same, so the question is not the complexity of their implementation, but only how it will be better for the gameplay.