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Poll: type of save system.

  • Automatic saving at checkpoints. 16
  • Manual saving in any convenient place. 38
  • Combined system. 239
  • 2024-08-02
  • 293 votes
{'title': 'Poll: type of save system.', 'choices': [{'text': 'Automatic saving at checkpoints.', 'votes': 16}, {'text': 'Manual saving in any convenient place.', 'votes': 38}, {'text': 'Combined system.', 'votes': 239}], 'closes_at': None, 'created_at': datetime.datetime(2024, 8, 2, 15, 48, 54, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 293}

Content

Hello there.

As I promised, the next update, which will be released literally next week, will finally introduce a save system, without which (and I understand this perfectly) it is very difficult to play.

Now I want to ask you, which of the save system options would be preferable for you in a game like Saboteur?

Comments

DarkthShadow

I personally think combined saves are the best, especially if it's somewhere you can backtrack, but if it's a "only go forwards" type, then autosaves are fine.

Tom Williams

I think the sentiment is combined, but I thought I'd add some stuff as to why: - Manual saves are a good idea generally, however I'd add with the caveat of "in specific places". Think something like Alien: Isolation, make the player commit to a handful of save spots and maybe even risk bypassing one for a shorter route, make saves an additional gameplay item players need to consider. - Automatic saves are necessary to prevent frustration. If you've just entered a new area, or after a cutscene, it'd be annoying if you went back to the last save BEFORE that happened, especially if it's quite a way back.

starlordgames

The idea of ​​specific save places is interesting, considering that the technical setting of Star Wars is close to the setting of Alien. I'll think about it.