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Hello there!

It may be a little late - but the Saboteur is already here!

Download from the links, play and leave reviews.

DOWNLOAD SABOTEUR v0.1.2024 [MEGA, *.ZIP, 1.2Gb]

DOWNLOAD SABOTEUR v0.1.2024 [GDRIVE, *.ZIP, 1.2Gb]

Well, and I hope you remember that this is still a very raw alpha version, in which the most basic mechanics have just somehow been implemented. All this will be gradually improved and supplemented with new content and new features. Now, first of all, I want to hear your opinion about the very essence of the game - are you interested in playing something like this?

Write your questions, wishes and suggestions in the comments, as well as in Discord.

The Force is with us!

Files

Comments

Nika Alexandrov

Any chance of adding the ability to craft your own weapons? Would love to shoot the droid or hack it so that it won't make me fail mission all the time? I got past the vent but doesn't seem very good. Also will a hud map be added? Getting lost no fun, and the neck seems longer when sneak crouching :(

Visp

Finished the game. I understand this is basically a first draft tech demo but I’ll give some criticisms as it currently stands and where I think the game would benefit in direction If this is going to be a stealth type of game in the vein of classics like Thief. That seems like a good direction to go in. I personally found the stealth to be lack-luster, which is understandable as a tech demo. Taking notes from games like Thief whether we are a force user or not, being able to create distractions to manoeuvre around droids and guards is something that should be developed. Near the end when you have that singular human guard that does move despite noticing you is awkward. Making a situation where you either throw/use/activate or interact with anything that causes them to move instead of just running right past them is what needs to occur. That’s the type of mechanics that needs o be developed. In terms of level design, it was fine. The backtracking is annoying. Unless there is a compelling reason backtracking is something that should be avoided unless its done only once or twice. By this I don’t mean down a singular corridor, but going from one end all the way to the other and back again. The simple here interact with this point and move on is not great. Some should be puzzles or hacking minigames etc. Makes it better than just go to point A, press E, point B, press E, etc. Lastly the Secret Data pads you can find is nice. Everyone loves optional collectables that may provide a harder challenger to collect. An menu screen where you can see the ones you have collected would be good. With some flavour text or even art would be cool. Overall, understanding this is a conceptual tech demo and not a game. Its interesting. Needs more polish and development around the core concept to make it engaging over a long period of time. I didn’t encounter any bugs from my playthrough, although the crouching model looks weird and when interacting with the cell door, your model does sometimes get in the way. P.s. a save point system at least for these tech demos would save a lot of time to play through it all

starlordgames

Thank you for such a detailed comment. Almost everything you described is in the plans, it’s simply impossible to do everything at once :)

starlordgames

I didn’t plan on crafting, because there’s a whole starship around :) You’ll simply find weapons and various devices while exploring the location. Well, of course there will be a map, I just didn’t have time to finish it.