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Mostly balancing in the early game and overall battle polish. As long as there are no major game breaking bugs discovered then new updates will slow down again as I return to working on chapter three content.


Changelog:

  • Slightly reduced the global delay between turns.
  • Characters using a melee attack now signal the end of their turn after hitting the target instead of after returning to their battle position, allowing the next character to start their turn much quicker.
  • Animation charge times on several abilities have been reduced.
  • The "move into position" animations when a battle is triggered have been refined.
  • If a character is too far away when a battle is triggered, they will be teleported into position.
  • Hero and Ash have a snappier new "return to position" animation.
  • The battle positions of several encounters (particularly in the aqueducts) have been brought closer together to reduce melee attack travel time.
  • Enemies will now more frequently target hero for melee attacks over Ash and Lyric. Magic and Ranged abilities are unchanged.
  • The damage variance of melee attacks has been significantly reduced in most cases, making it easier to see progression.
  • Empty battle command groups are now properly hidden in the command menu.
  • Removed the Wait command under normal circumstances.
  • Added Ward to Ash and Lyric. This increases magic defense for a turn and restores a small amount of MP.
  • Removed the Backstab ability from Ash as two guaranteed criticals was almost always the best option rendering a lot of other abilities unusable.
  • Moved Ash's Phantom Missile to the magic group.
  • Increased the damage of Ash's Shadow Orb spell.
  • Changed the cost of Ash's Ethereal Strike and Spectral Sever from MP to HP.
  • Increased the scaling of Lyric's Cure spell.
  • Adjusted the levels of some enemies.
  • Increased the number of enemies in several encounters in the aqueducts and goblin encampment.
  • Removed the experience reduction from being over an enemy's level.
  • The enemy ability Poison Spit now inflicts a persistent poison status until cured or end of battle. The damage proc has been reduced. Hero's Poison Spit is unchanged.
  • Added some crates just before the Aqueducts that drop antidotes.
  • Changed the treasure chest above the Tavern to be an elixir instead of a potion.
  • Made wolves even weaker to fire.
  • The wolf's Howl ability can now be disabled by Silence status.


Download Links:

Windows: Link 

Windows 32: Link 

Mac: Link 

Linux: Link 

Note: I include Mac and Linux versions but I cannot test or offer technical support for these versions or even confirm whether or not they still work.

Link for possible work arounds for running the game on mac: Link

Keyboard & Mouse Controls:

  • Left click to break items
  • Right click to interact
  • A,D or Arrow keys to move left and right
  • Space for Jump
  • Left Shift for Special Action(ie "Crouching" used with monster forms)
  • Left Ctrl for Dash
  • Q for character screen (Class, Equipment)
  • V for transform Menu
  • E for item quick menu (outside battle)
  • ESC for game options menu
  • F4 Skip scene, can skip through dialogue and scenes (It's a little buggy)

Controller can be used but it might be a little buggy right now (The selection cursor may disappear, use the mouse to select something again) See the input tab when you run the game for more options

Comments

Anonymous

These changed help a lot thank you i was just wondering if maybe in the future you were gonna have a character level recommendation for story

Chibi Sifyro Chan

what do i do next on i on pirate cavern. Now I'm lost

Boombit

actually I beat the prince, nvm. Deleted my previous comment XD now my question is how do I get the missing comic book? I know it's the goblin shopkeeper for sure, but idk how to get it from him

monstersouls

Congrats! Don't be so sure that the shopkeeper has it, there are many hiding places in the tree village.

Boombit

Oh my… you sneaky little… I SPENT SO MUCH TIME KILLING GOBLINS THINKING THEY HAD IT!!! And it turned out it’s hidden behind “that”?!! I only came across it accidentally wtf!! Also, is the F7 command still work after you beat chapter 2

Anonymous

I saved when I was in the fairy realm but when I loaded back up, it took me to the goblin encampment. It's possible the save carried over from one of the 0.2.8 versions but i'm not sure about this. Is there a way to get back to the fairy realm?

Anonymous

I found this game yesterday and I absolutely love it! Some quick notes that I think would improve the gameplay a bit, though. Since up and down on the arrow keys/WASD aren't being used, it'd be a lot more player friendly to map jump to up and special action/crouch to down. That would open up space and shift for the action keys instead of having to use the mouse. The more one hand friendly this game is, the better.

Anonymous

idk if it changed with later versions, but interacting with the pedestal brings you back

monstersouls

This will only work after completing the events in the faerie realm. The issue is when the player enters the realm for the first time and then immediately saves and exits the game without updating their checkpoint at the crystal. This is fixed in the latest version.

monstersouls

It should be possible to change the input settings in the unity launcher although this can be finnicky. By default the enter key can be used for the interact/attack action which still requires two hands on the keyboard but you don't need a mouse except in cases where the UI navigation is bugged. Thanks for the feedback nonetheless, I think it can be solved when I add custom key binding in the game.

kibanowolf

how about a defeat animation with the alpha wolf that ends up knotting the pc being butt to butt as a elternative ending to losing to the alpha wolf and possibly having the the camera turn to black finding the pc being taken away to the wolfs cave or even one of the tents that is empty with its own unique dialogue ofc

Richard James

Is there a way just to watch the defeat animations?

monstersouls

Right now the animations will be unlocked in the animation viewer but in the future I would like to do a bit more with it.

kibanowolf

so whats even happening with this game i left a suggestion for more wolf content but looks like it was deleted or i cant find it

monstersouls

Don't worry I received the suggestion. There's a lot going on, I'll try to get a small dev update out soon.

kibanowolf

oh okay thx for the reply

WolfboyCaspar

hi! i'm wondering if there'll be any trans men in the game? i love how the game's progressed since i first heard of it a year or so back.

monstersouls

There's none planned at the moment. There's mostly only enemy characters remaining to be revealed so I don't know if that is the best fit but I'll keep it in mind for the future.