(Optional) Build 0.2.9.4 Battle tweaks and polish (Patreon)
Content
Mostly balancing in the early game and overall battle polish. As long as there are no major game breaking bugs discovered then new updates will slow down again as I return to working on chapter three content.
Changelog:
- Slightly reduced the global delay between turns.
- Characters using a melee attack now signal the end of their turn after hitting the target instead of after returning to their battle position, allowing the next character to start their turn much quicker.
- Animation charge times on several abilities have been reduced.
- The "move into position" animations when a battle is triggered have been refined.
- If a character is too far away when a battle is triggered, they will be teleported into position.
- Hero and Ash have a snappier new "return to position" animation.
- The battle positions of several encounters (particularly in the aqueducts) have been brought closer together to reduce melee attack travel time.
- Enemies will now more frequently target hero for melee attacks over Ash and Lyric. Magic and Ranged abilities are unchanged.
- The damage variance of melee attacks has been significantly reduced in most cases, making it easier to see progression.
- Empty battle command groups are now properly hidden in the command menu.
- Removed the Wait command under normal circumstances.
- Added Ward to Ash and Lyric. This increases magic defense for a turn and restores a small amount of MP.
- Removed the Backstab ability from Ash as two guaranteed criticals was almost always the best option rendering a lot of other abilities unusable.
- Moved Ash's Phantom Missile to the magic group.
- Increased the damage of Ash's Shadow Orb spell.
- Changed the cost of Ash's Ethereal Strike and Spectral Sever from MP to HP.
- Increased the scaling of Lyric's Cure spell.
- Adjusted the levels of some enemies.
- Increased the number of enemies in several encounters in the aqueducts and goblin encampment.
- Removed the experience reduction from being over an enemy's level.
- The enemy ability Poison Spit now inflicts a persistent poison status until cured or end of battle. The damage proc has been reduced. Hero's Poison Spit is unchanged.
- Added some crates just before the Aqueducts that drop antidotes.
- Changed the treasure chest above the Tavern to be an elixir instead of a potion.
- Made wolves even weaker to fire.
- The wolf's Howl ability can now be disabled by Silence status.
Download Links:
Windows: Link
Windows 32: Link
Mac: Link
Linux: Link
Note: I include Mac and Linux versions but I cannot test or offer technical support for these versions or even confirm whether or not they still work.
Link for possible work arounds for running the game on mac: Link
Keyboard & Mouse Controls:
- Left click to break items
- Right click to interact
- A,D or Arrow keys to move left and right
- Space for Jump
- Left Shift for Special Action(ie "Crouching" used with monster forms)
- Left Ctrl for Dash
- Q for character screen (Class, Equipment)
- V for transform Menu
- E for item quick menu (outside battle)
- ESC for game options menu
- F4 Skip scene, can skip through dialogue and scenes (It's a little buggy)
Controller can be used but it might be a little buggy right now (The selection cursor may disappear, use the mouse to select something again) See the input tab when you run the game for more options