v0.9971 CHANGE LOG (Patreon)
Content
This will be the final main update before the Steam release on Friday. After the Steam release, the Patreon version will stay as an 'early access/beta branch' and will receive content updates 1-2 weeks before the Steam version and will be where I post more detailed development updates/previews.
Thank you to all Patreon members for supporting, it really means a lot! :)
FIXES:
- added 4 new songs from dazegxd(3) and asc(1)
- added new 'YOU HAVE RUN OUT OF NIGHT' screen
- added more contrast generally
- new GPS mini-map
- AI power still scales to player car power but is now clamped within a strict range depending on AI rep (was working incorrectly previously)
- fixed NOS gauges
- fixed not losing money straight away after quitting race
- fixed small 'phone-like' shadow appearing on garage 2nd floor
- fixed Orion front bumper circuit and prototype being flipped
- fixed player car not showing up in race intro anim
- fixed rear fenders having wrong names
- fixed car LOD1 not having the same paint color as LOD0
- fixed race outro cinematic sound sometimes looping
- fixed some on/off menu settings inputs acting like numbered inputs
- fixed night summary negative money and rep being glitchy
- fixed strength being wrong in store when equipping NOS
- fixed brake rating being wrong in store
- fixed roll cage not adding to handling stats outside of top garage
- fixed photomode exposure and contrast sliders not being calibrated correctly
- fixed timetrials going below min time -> any timetrials that had bugged records will be fixed also
- fixed traffic ramming you if were off to the side and close to the front of it
- fixed 'sticky' collisions with walls -> player collisions in general are a lot more forgiving now
- fixed AI PIT maneuvering player -> (if the player cuts in front of the AI it wont avoid you, but it now won't lane change into you)
- fixed time of day minutes looping on the final hour of the night if you keep driving around
- fixed crashFX 'lowest' causing crash SFX to play on most collisions
- fixed interior remove parts UI having 'ghost' options after removing certain parts
- fixed boss races being 1 round if player car has low power -> now will only be for non-boss races
- fixed race game state sometimes not fully transitioning back to normal after losing a boss race
- fixed UI top speed getting out of sync with actual top speed when car has lots of upgrades
- fixed pressing f12 in photomode taking screenshot and causing softlock
- fixed sometimes getting free fast travel after a race
- fixed accept fast travel slow night rep/money anim
- fixed first person view AI arrow not aligned correctly
- fixed reversing with automatic gearbox
- fixed player sometimes not losing any money when lost a race
- fixed stock camshaft having high top speed than prototype camshaft
- fixed no sound in race final cutscene if player lost race
- increased drag tire peak tire heat grip
- lowered reverse gear max speed
- when you beat a crew at a PA, PA ownership will change instantly instead of having to wait for next night
- added option in settings menu at launch screen to delete your savefile
- reduced AI power scaling if player has low power relative to AI target power (e.g. using a slow car against high rep AI will be much harder now)
- reduced tire skid sounds at very low speeds
- reduced chance of loanshark clear debt race fix call
- pearl color on pearlescent paint is darker
- added on-screen value to paint colour customization
- lowered AI top speed
- new improved model for "Scout" rims
- added lock icons to crew ranking
- increased traffic car speed
- crash effects will now go away faster with high speed(all crashFX levels)
- improved 'MATTE' paint option
- reduced wheel clipping at high speed when at lowest ride height
- lowered traffic horn probability
KNOWN ISSUES:
- sometimes player and/or AI get launched into air on tunnel entry