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For this update I merged Michiru's hair together. The smart way to make hair is to use pre UV'd strands and leave them separate on the low poly but Michiru has a sort of solid hair piece where all the chunks blend into a single shape with no strands indicated. In the interest of preserving that I blended the hair chunks I had togather and smoothed out any areas where they intersect. I use a cut brush to just lightly sculpt in a few strand marks, not much though. I'm keeping the lowest subdivision level of the chunks I used to form her hair around to use in retopology. I also gave her new custom teeth, these where just straight box modeled and tweaked a whole lot. .

Beyond that I have to start the most miserable part of the process, which is UVing, retopoing anything that needs it, and labeling all the parts of the character. I usually delete the inner faces on clothes since they are never seen, although I may not do this on the jacket since it won't t wrap as tightly around her body as her tank tops or shorts. Some of the unseen faces on things like eyebrows, lashes, teeth, tongue and eye parts also get deleted. Removing these is partially to save on UV space, partially to shave off some polygons, and partially just to make the UVing proccess easier. Some parts of the model will also need some extra work, for example I added some extra blades of fur on her tail so I had to actually wield those into the mesh. 

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Comments

Anonymous

interesting process!! :0 my favorite oart is color the texture haha. I like the way you make hairs!