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Oi, second update today already.

As I've explained in the last update post (i think), I was trying voxel PT thats being assisted by the LPV, well as you can see now this has been a great success. It seems to deliver quite high quality, easy to denoise lighting at the cost of probably not being entirely accurate, but thats irrelevant in a stylised pack like this, as long as it looks good.

Changelog:

- switched to Voxel PT + SSPT lighting using the LPV
- reduced default indirect lighting res to 25%
- proper skylight and bounced sunlight (one bounce only)
- various minor tweaks, maybe also a bit better performance (or a lot better, depends)
- mapped more noncubics that were blocking the lpv lighting

Hope you all like this update as much as I do :)

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