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Another 1.19 block, today's the deep-located sculk sensor. I didn't design the tendrils as I don't intend to design any plant or such for now (like tall grass, kelp, ... those would take way too much memory).

You can see for the most part the sensor has an organic feel, but the lighter spots have some kind of gemstone-like quality to them.

Enjoy!


Shaders:

1-2 : Spectrum
3-5 : Complementary 4.5.1

Files

Comments

Limeddäsch

Ooh please do the tendrils. They look very much out of place.

hardtopnet

If I do them, just know that they're going to be fixed i.e. without animation, as I already mentioned for some other blocks. Indeed at 2K animations are prohibitively expensive memory-wise.