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Some in-game shots for the Realaccurate sea lantern, with various shaders illustrating how they behave with regards to POM and emission.

Hat trick to Chronos that yielded a very interesting result ;-) Of course I took the optimal angle here, it doesn't look good at all angles. Still, it looks pretty nice that way.


Shaders

Chocapic v9.1 Extreme PBR test 2 (1-2)
Chronos (3)
Continuum 2.1 alpha build 12 (4-5)
Kappa v4.1 (6-7)
MollyVX (8-9)
SEUS PTGI HRR 2.1 with GFME 1.5 (10-11)
Spectrum (12)

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