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As I was designing torches I needed some redstone material. It was a good opportunity to design an appropriate redstone block for ToonAccurate.

You can see I used a somewhat metal-ish sheen: it's actually using an "impossible" F0 value, which is either way too high for a dielectric, and too low for a proper metal. I thought it would make sense considering redstone is a fictitious, fantasy gemstone-like mineral/material/ore.

I also made it quite smooth (but not excessively so) with a slightly noisy normalmap. The emissive you see on one screenshot is not in the LabPBR material but is a shader hardcoded feature.

Shaders: BSL v8.1 (1), Complementary v4.2 dev6 (2), Nostagia v4.1 E1 (3), SEUS PTGI HRR 2.1 GFME 1.5 (4 & 5)

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