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Almost done with the Realaccurate oak door design. I have still a bit more work I'd like to do on the edges of the doors but it's more an issue with models UV than textures per-se. 

The design is very close to final if not final altogether. I'll make the oak trapdoor design based on this as well.

You see the hinges and handle have lots of detail/relief with carefully crafted heightmap and normals, ambient occlusion, and metallic/reflectance mask.

Also notice the plinth/baseboard design I created with the relevant material maps.Those look pretty good imho with POM + self shadowing-capable shaders.


Shader used: Kappa v4.1 T1

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