This update primarily focuses on some things that were broken with the new VapourSynth implementation of RIFE (RIFE-NCNN-VS).
It now respects the GPU ID set in the settings (NCNN). However it currently can't do multi-GPU, so if you specified multiple IDs, it will only use the first one.
Trimming now also works with RIFE-NCNN-VS.
In addition, the VRAM/RAM usage should now be lower at very high (4K+) resolutions.
Full changelog on Discord and in Flowframes.