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GMK started as more of a vent art doodle a few years back but my friend nave who is doing the motion animation for the game did the main combat scene with animation and from there we decided to pick it up and now make it a thing.

The goal is to get a playable demo and trailer out for it, in terms of plot it's meant to be mostly up to interpretation and for people to come to their own conclusions as to how they connect or just view what happens with characters and the game in general. But with things like this, I like the mentality of "art is meant to disturb the comfortable and comfort the disturbed"

In a nutshell its abt a character that wants out of his world to a world with color and a world where he doesn't become one of the monoliths (the four dudes that end up becoming bosses)

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