I feel like I may have made a mistake. (Patreon)
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In recent months, my thinking is that AI cannot finely draw some more complex things, such as special-shaped accessories on characters.
I did gain a better understanding of a lot of materials and contrasts. Looking at the work half a year ago now, I feel that it is very crude. But that doesn't seem to make much sense.
Perhaps the important thing should be the narrative. Should try to tell a story. Rather than focusing on painting techniques. AI is too strong in painting techniques.
For example, the Mona I painted before. At first I read in the character text that Mona likes to look up at the stars. This is actually a good idea. There is a little romance. I know a saying that human beings will eventually go to the universe. It all started with a Homo erectus looking up at the starry sky in ancient times. As for the starry sky of Teyvat, according to the clues of the game, "The starry sky of Teyvat is false." So there are many stories to tell here.
I also conceived a composition in which Mona sat on the cliff looking up at the starry sky and stretched out her hand to the starry sky. The composition adopts a top-down perspective. Focus on drawing Mona's hand reaching for the camera. The starry sky uses the reflection of Mona's eyes to express.
But, this has nothing to do with foot control. I'm also not sure if I can show what I envisioned. The hands with a strong sense of perspective, and the eyes that can clearly express the reflection of the starry sky. The night view and the feeling of the wind blowing through the grass.
So in the end it's just an idea. I drew more conservative content, which is the picture you see. The colors feel beautiful and I managed to coordinate the various color blocks. But the content is mediocre.
Maybe I should get an assistant?