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Since I'm back at working at Succubus Covenant, I'll start a new lore series as well.

Right now I have the art of the 7 Seraphim, 7 Incubi and the 3 Masters of Destruction, which I can present to you guys and explain them as there will be quests with them in the future.
For example, the incubi quests will be similar to the Daedric quests in Elder Scrolls  

I will also be revealing non essential succubi made by the artists so you guys can know where I am investing your support
My plan is to have 1 lore article per month about each Seraphim, Incubi and Masters of Destruction as I develop the series, together with the general update I think it would be fun to explore more of the universe in this format  

I was also playing The Witcher 3, which is basically a manual on how to make an excellent RPG/Game
My previous plan was to make a 4 games per Era, but I reduced to 3 to have a more realistic deadline for the series
However, I'll open up the world more, with bigger and more interesting areas and many interesting quests, in the next games to compensate for the loss of this 1 game
And the witcher 3 is giving me a lot of ideas for quests to reflect Aeolos as a demon hunter, like Geralt was as a witcher  

I'm supper excited for the future of SC! Thank you for your support, everyone!!!  

PS: My plan for these posts are 15th (lore article) and 30/31 (new succubus review)

Comments

Anonymous

I've loved the other projects, but I must admit that I've missed SC, the original that I joined for, lol. I'm super excited to see it starting up again!

MShin

A small point I would like to see: texts in scenes that better reflect what happened. Like a bigger difference between surrendering and beoing defeated, being defeated by seduction or fighting and, even better, some internal counter (like number of times you were seduced etc) playing some mechanical or just some flavour role in dialogues. Like becoming addicted to succubi or on the other hand getting more resistant due to better human relationtips...

Maverick

7 incubi?! Yup, we’re fucked