Home Artists Posts Import Register

Content

Right now I'm creating the temptation system, which consists in:

-The succubus asks for sex, if accepted, her text will be more "calm";

-The succubus is more aggressive and seductive, you must pass a resistance check to resist this temptation, in case of failure, the succubus' text will be far more aggressive;

-She will remember how many times you accepted (up until 3 times) and will mention this on your face. How it will happen will vary from succubus to succubus.

This is the boring part, I have only numbers and scripts with this so I can't really show you something interesting.

I will show you how it works -in game- next time. The interesting stuff >:-)

Comments

Random Guy

Regarding the tempation mechanic, preferably I would like to see a QTE to resist, instead of just RNG based on the succubus' tempation power and the hero's willpower. Regardless of how exactly the tempation mechanic ultimatively works, from a game play mechanic there should be some incentive to accept tempation. E.g. one succubus' tempations can be relatively easily resisted, but if you resist too many times she will pin you to the ground, rendering you defenseless, and suck you dry.

Zion

Interesting. I will see if I can implement QTE right.