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Good morning, esteemed patrons and fellow pervs!

As most of you know, Riptoryx and I are currently knee-deep in creating new weight-gain adventure games for you.  Riptoryx's Mass Effect inspired adventure  (view the trailer here:  https://www.patreon.com/posts/reveal-trailer-39012051) will task you with ensuring the character of Miranda Lawson fills as much 'space' as possible, while my creation is the second in a series of "One Night Adventures" (play the first one here: https://www.patreon.com/posts/one-night-party-33788338)  which are basically my attempts to create the best weight-gain themed Choose Your Own Adventures in the world.

I haven't presented many details on my game yet (rather than preparing bite-sized previews I wanted to focus on the main meal), but with the finish line in sight, I figured the time was right to share a few tidbits:   

You play a transplanted teacher tasked with tutoring the hottest student in school.   As with the first One Night Adventure, you can play it as straight or as pervy as you want...but just like real-life, there are repercussions to your actions.   Will you stay focused on broadening the young lady's mind?  Or transition to other areas?  It's entirely up to you...sicko!  

I've attached a few preview pages from a lengthy early passage that helps set the stage for what's to come.  It also (hint! hint!) provides some clues that could pay dividends later in the story.

Anyway, I hope this whets your appetite for what we're working on.  I can't wait for you to experience the finished products as they wouldn't be possible without your generous support.  Thank you!          

Best--

Maverick

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Comments

NixWydra

Such great news ! I'm eager to see those projects !

Anonymous

Are there images in the game?

mavrip

Hi Yishkobob. Yes! Unfortunately, these non-linear "pick your path" stories are hard to illustrate in advance so it may not be fully illustrated upon initial "Beta" release. (I don't want to delay your playing it while visuals are created). However, graphics will definitely be part of the final product. I may have to pick Riptoryx's brain on the best implementation. Unfortunately, it's not as simple as dropping them in the game where you want them. (Coding. Blah!)