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- modeled and finished a highpoly for these pants in the past few days. Grey and a basic material render included.

- haven't done any pants/bottom parts in a while, so I thought this was warranted. Normally I would reserve this type of stuff for polls, but I felt like this was a good time for something more involved, especially with the hair that's going to come in the future. The model itself is pretty complex, in fact, I actually cut it down, the original concept also had a hanging belt on the side that I omitted here, mostly due to rigging concerns. Other than that, I think it's sufficiently detailed, though I'll admit to losing patience in some areas, so it may be a bit inconsistent.

- and speaking about rigging, just so it's said, I wash my hands on this asset when it comes to that lol. I've been avoiding doing these types of baggy models for that reason, so how this will deform and animate ingame is in God's hands now. I expect it will be a big pain in the behind to get it even decent looking. 

- lowpoly/texturing next.

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