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- many hours of work later since the last update, this basically done, extremely close (95-99%). I wanted to post the final thing, so I kept delaying and working on it, but as the title says, this thing is frigging ENDLESS. At this point, I've been quiet a bit too long without any sort of update, so I wanted to at least post a sneak peak of how it looks at the moment.

- it's not going to change much between now and the end, it's basically fully modeled out. It's mostly just a game of patience with the final touches, which I'm starting to lose very quickly xD.

- this is heavy, when it comes to polycount. Currently at 99k and it's guaranteed it will go over the 100k mark by the end, 1k tris is not enough to finish it. It's a bit much for hair, then again, it's impossible to make it look realistic without throwing polys at it.

- for this hair I made the decision to have the hairline be lower since the start, but in retrospect I'm not sure it was the best idea. It makes the style look a bit too top heavy. However, that's pretty much my only major dislike here, everything else is looking excellent. Main goal was to be better than the last long hair I did, which was also my first and I think I've definitely succeeded. This shits on my first attempt at long hair from a great height by every metric.

- this is probably the last time I make hair at this quality level though and if not, it won't be for a long time that I consider something at this scale. With every hair I made, I always tried to 1up myself, so naturally they got more complex, but I've never gone on the other side of the scale.
I've been itching to do low poly hair for quite a while, so next styles will probably be simpler, more cut down versions.

- hopefully this is out in a couple of days. Aside from finishing the model, the textures will need some adjustment, but nothing too major.

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