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- Lowpoly game mesh + baked normal maps.

- This was a real pain and time sink to achieve, but I really wanted a fully 3d hood in the model that wasn't reliant on normal maps, which is what this now has.

- Model polycount at 21k tris. This is honestly much more optimized than I thought I could get it considering the double sided hood and the small fold detail in the model.

- Texturing left and this is done. That should take around 1-2 days and game import/testing packaging etc. another 1-2. I'm going to be releasing this immediately after it's done so expect it sometime this week.

- I'm really considering making a variation of this where I slice off the arms so it turns into a vest and maybe put some armored spiked shoulder pads and/or belts on it, though if it happens it's not going to be right now.


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