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An episode I was dreading for a while, but I think it came together ok. Actually compiling a units actions into a menu is a tricky process and this episode is more intermediate/advanced than some of the others have been. Hope you're able to follow along ok!

If you can get through this, the rest will be very very easy. So hang in there!

-S

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GameMaker: Turn Based Battles - Part 7: Selecting Actions (Tutorial Series)

▶️ Support my work: https://www.patreon.com/shaunjs ▶️ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶️ EPISODE 8: coming soon! ▶️ PLAYLIST: https://www.youtube.com/playlist?list=PLPRT_JORnIurSiSB5r7UQAdzoEv-HF24L Part 7: Compiling our character's available actions into a menu that lets us select actions for each unit individually. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

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