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Itch link: https://shaunjs.itch.io/shauns-turn-based-battle-system

The source code for my JRPG/Turn based battle system is now available. It is the first version that will still be refined somewhat before the final tutorial videos release. Anyone in the $5+ tier can access this by linking their itch/patreon accounts. Simply click the patron access button on the itch page!

Now is the perfect time to try this out and let me know if you run into any big bugs or issues, or even if you have any suggestions for the code and structure. I will be doing some refactoring, adding commenting etc, before the tutorials launch so don't worry if it seems currrently a bit tricky to navigate or there's some leftover rubbish knocking about.

Let me know what you think, or if you have any suggestions!

Thanks everyone for your support in helping me build stuff like this =)

-S


Files

GameMaker Turn Based battles - Source code out now

▶ Source code / project files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶ Support my work: https://www.patreon.com/shaunjs Make a JRPG style, turn based battle system for your RPG in GameMaker. A full, free tutorial series on coding each step of building this system is coming soon so be sure to subscribe in order to be notified of when that starts to go live! All assets and code that I created here are free to use in commercial games and projects, but should not be redistributed as a tutorial project, or "as is".

Comments

Anonymous

Cool, I was obviously not following the comments on itch.io. I re-downloaded the file and it works fine now. I'm definitely interested in the tutorial for this. I'm understanding chunks of oBattle, but don't really understand how the pieces of it all fit together just yet. Other things in the file are much more comprehensible. Anyway, thanks for putting this together! Looking forward to the videos.

Anonymous

Hey Shaun, Just watched the tutorial (it was great) and was able to get everything set up except for one small thing I tried to change on my own. I seem to be having a weird issue with changing the Viewport Properties of Room1, I tried to set the dimensions to 1920x1080 but that resulted in no change upon Run. I was able to fix this by entering the following into oCamera create event: window_set_size(1920,1080); Not sure if this is just my PC acting funky or something else (didn't see anything in the code that might impact screen size).