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Writing this turn based thing while also... keeping the channel going, is taking forever! But has been helped a lot by me getting some editing help on newer videos (coming soon!). Just tackling the complexities of menus and targetting abilities for a turn based game really makes you appreciate the sheer weight of wheels that you don't have to reinvent when working with something like RPG Maker!  

Given this is for a tutorial it's built from the ground up rather than leaning on support libraries like scribble etc that make UI in GameMaker a lot easier.  It's also built to be as modular as possible which... always makes everything take longer. You can define your own combat actions, have actions with multiple targets, default targets, and have them perform custom functions and animations. It's all based around a lot of structs and arrays.  

I still don't know how many episodes this will be when its done. But there's still quite a bit of coding to do and then I want to refactor the code for teachability, make some new simple art assets (you can see its just using Lulu's attack for everyone at the moment...) and then I'll share the code for Patron's and on itch.io with an announcement video of sorts for it. That's the quickest way I can think to get this to you without you having to wait for the videos which might still be a long way off.

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Anonymous

Thanks for all the hard work! The idea of making my own RPG is a daunting one, but these tutorials could be a great jumping off point.