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Weird topic to cover 44 episodes in but here we are! Mostly a bit of a cleanup episode and episode 45 is going to be similar. There's a few things we've glossed over or put off that are very minor changes and fixes and content that needs creating to get us to where the original Demo was.

In this episode we make the spooky cave that will house our quest objective.

I've said it before, but we're on the final stretch now! All but the last couple of episodes have been scripted out and are ready to record.

Next week I'll write a post detailing my plans for after this series wraps up. 

Files

GameMaker Studio 2: Action RPG Tutorial (Episode 44: Auto tiling)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip (NOTE: right click and hit "save as" if this link appears not to work, it's a Chrome issue) Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. Today we take a break from all the code to set up some autotiles for our cave along with making some use of our grappling hook. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

Was there an episode 43?

shaunjs

Oh, oops! But yes haha.