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★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial

(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)

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GameMaker Studio 2: Action RPG Tutorial (Episode 37: Using equipped items)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This time we implement actually using the equipment or item we have selected. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

That "fix" at the beginning of the video is HUGE!!!! I mod'd your game into an action rpg where random spawning occurs all the time, and I was having entities spawn into collision tiles, glitching the game. That simple fix of putting the collision script in the Create event is INCREDIBLY important - was struggling to figure out why that was happening, and then watched this video!!!

Anonymous

on the "ActivateLiftable" line for UseItemFuncs, I'm getting this warning, which actually prevents the game from loading: number of arguments for function ActivateLiftable expected 0 got 1 No idea if I had a misspelling or capitalization error or something but trying to figure out what I did wrong?