Sequences! Finally a "Cutscenes Tutorial"? (Patreon)
Content
As part of covering 2.3 I'm starting off by looking at Sequences. They're pretty cool and open up possibilities for making cutscenes and visual moments within your games that were pretty tricky and tedious to handle before with just code.
They're a little fiddly to handle, and have a ton of uses. Which made it seem like a good place to start for a tutorial.
I'm planning to do two videos on Sequences initially:
- The basics (how sequences work and making a simple animation)
- "Cutscenes Tutorial", a sequences tutorial framed as a tutorial on building cutscenes for your games. Yeah we can finally do it! Cutscenes is a widely requested topic but has never been worth making a video on because of how specific and hardcoded a cutscene is. Whereas now, learning how to use sequences is actually a viable generic strategy for approaching cutscenes in many types of game.
I'm thinking to use the ARPG as a sort of base environment to do the cutscenes tutorial in, so for those of you who've worked through that you can consider it a sort of bonus episode? For the rest of you though the video will still work, on the assumption you have some sort of "game" that you want to put a simple cutscene into.
If you haven't already, follow my twitch channel where we've been slowly developing a bit of stream schedule. Currently every Friday we stream viewer submitted games! If you're a patron of mine you can even get fancy overlay benefits once you link up using !patron in chat.
-S