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GameMaker Studio 2: Action RPG Tutorial (Part 17: Entity Fragments)

This week we break things! ★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

In the oFragment Create, could you also put in "image_yscale = choose(1, -1);" so they flip vertically as well? Now you have 4 x 2 x 2 possible images? Game of the year for sure!!!!!