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Hello everyone!

The few of you who've got access to the full pre-production source code for the ARPG may have already looked into how the dialogue system currently works.

A long script is used that breaks down a long string containing references and markers to indicate both a message, responses, and scripts for those responses to call if selected.

During actual production of this weeks video, it occurs to me there's a simpler and more effective way to do this that's much better for the sake of the tutorial and doesn't require a long string processing script in the same way.

As a result I have decided to postpone the next episode while I rewrite this small section and re-record the video. A bit of wasted footage and time on my part but I think it's for the benefit of the series overall.

Thanks for your patience! <3

-S


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