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Behind on my weekly updates, spending most of my time really sinking into getting these videos Done. Pretty happy with the quality and workflow so far. 

I haven't run a poll or anything for you guys in a while, so remember if you do have any suggestions or questions you can always either send me a message directly on Patreon or post them in the comments of these updates. I always want to be sure you're happy with the work that I'm doing.

The source code for Episode 4 is already available over at:  https://shaunjs.itch.io/shauns-action-rpg-tutorial  (patron access link is on the page)

The episode covers getting our player state machine up and running, again using some slightly updated, fancy new methods compared to previous tutorials!

Assuming no rendering issues, the goal is to release this to you guys tomorrow and then YouTube next week. I don't want to curse myself, but I'm happy that so far from Episode 2 we've actually stayed on schedule!

-S

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Comments

Anonymous

I'd like to see some kind enemy logic. Think back to PacMan; One ghost when in chase mode would follow you, one would sort of stay back, one would anticipate where you would be, and one I assume was random. Maybe a Pac Man clone would be be a fun future project.

Anonymous

Very happy with series already, came at a perfect time for me as I am working on something similar. Excited to see how much better you handle it as opposed to my janky solutions.