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Hey look it's another experimental new type of video!

I mentioned something short this week, still ended up 20 minutes but hey that's me. Decided to do a quick-ish run over of how I implemented water in PokeyPoke. It doesn't go into extreme detail like a tutorial would. This kind of video:

1. Allows me to cover cool things I've done or can do where my methods and expertise isn't really "tutorial ready".

2. Allows me to cover complex things for a more intermediate and advanced audience who don't need line by line explanations. Something I know a lot of folk have asked for.

Let me know what you think, this video goes live next Friday!

-S

Files

GameMaker Devlog: Water Shader & Physics

▶ Support my work: https://www.patreon.com/shaunjs Learn how I implemented bodies of water into my platform game PokeyPoke using GameMaker Studio 2. A shader, an array, hookes law and a handful of sine waves. ▶ The tutorial I used to implement springs in the water: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236 ▶ PokeyPoke: https://twitter.com/PokeyPokeGame

Comments

Anonymous

can i replicate this code and it will work?

Anonymous

Awesome, more code candy! :) Gonna watch the whole thing later. Thanks!