GameMaker Devlog: Water Shader & Physics (Patreon)
Content
I mentioned something short this week, still ended up 20 minutes but hey that's me. Decided to do a quick-ish run over of how I implemented water in PokeyPoke. It doesn't go into extreme detail like a tutorial would. This kind of video:
1. Allows me to cover cool things I've done or can do where my methods and expertise isn't really "tutorial ready".
2. Allows me to cover complex things for a more intermediate and advanced audience who don't need line by line explanations. Something I know a lot of folk have asked for.
Let me know what you think, this video goes live next Friday!
-S