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So this is a quick part. It's something I wanted to put into the game to set up the "Endings" episode, that is almost not enough to put in its own episode, but enough to make mixing it with the next episode produce a really bloated video. So here it is in a ten minute piece instead.

This mostly reinforces the lessons of part 23, using the persistency of globals to create, save and load long term consequences.

Now go make your own Undertale!

-S

Files

GameMaker Studio 2: Complete Platformer Tutorial (Part 24: Global flags)

introducing a hot new, complex and deep morality system!? Bioshock eat your heart out. ▶ Source code: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series ▶ Part 1: https://www.youtube.com/watch?v=izNXbMdu348 ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets: http://www.shaunspalding.co.uk/files/PlatformerAssets.zip New parts to this series released on most Fridays

Comments

Anonymous

Awesome now I can make my own Oddworld with consequences for not saving your friends.