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Topic Poll (& New suggestion box!)

  • Health bars (bars & visual numbers in general!) 11
  • Projectile Arcs (and some maths!) 14
  • Wave Shader (Wobbly ghosty effects) 2
  • Advanced Saving & Loading (using Json! based on Juju's gmmeetup talk) 22
  • Hit Freeze (it keeps getting a decent number of votes so I don't feel right dropping it yet!) 8
  • Dust effects & Particles as objects. 16
  • Rope swinging (It keeps getting asked for, I can't promise it'll be what you want but if it gets the votes I'll give it my all!) 9
  • 2018-04-09
  • —2018-04-16
  • 82 votes
{'title': 'Topic Poll (& New suggestion box!)', 'choices': [{'text': 'Health bars (bars & visual numbers in general!)', 'votes': 11}, {'text': 'Projectile Arcs (and some maths!)', 'votes': 14}, {'text': 'Wave Shader (Wobbly ghosty effects)', 'votes': 2}, {'text': "Advanced Saving & Loading (using Json! based on Juju's gmmeetup talk)", 'votes': 22}, {'text': "Hit Freeze (it keeps getting a decent number of votes so I don't feel right dropping it yet!)", 'votes': 8}, {'text': 'Dust effects & Particles as objects.', 'votes': 16}, {'text': "Rope swinging (It keeps getting asked for, I can't promise it'll be what you want but if it gets the votes I'll give it my all!)", 'votes': 9}], 'closes_at': datetime.datetime(2018, 4, 16, 13, 4, 5, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 4, 9, 16, 32, 51, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 82}

Content

Since I have hard time collating everyone's ideas, anyone who is willing to track down the following link can now suggest their own! This keeps them in one place so I don't forget. Have also announced this on twitter and will shout about it periodically everywhere.

https://goo.gl/forms/a1dYYlK6ZVi6vCoG2

Tried to give a wider selection this time around. This will determine the topic of the video I make after I finish Platformer ep 17.

Comments

Anonymous

Oh man the projectile one could really add a lot of different game mechanics!

piffwhiffle

These are all enticing but I've got to go with advanced save/loading. A solid basic tutorial on data-management will pay dividends across any game project