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Part 5 live for you guys now, live to everyone tomorrow (For realsies this time, assuming no daft mistakes that need fixing in this one.)

That's gonna be all from me until Friday after next (1st of September) or earlier if the video is ready.

Thank you guys for your support, see you in a couple of weeks =)

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GameMaker Studio 2: Complete Platformer Tutorial (Part 5: Gamepads / Controllers)

To celebrate hitting $500 on Patreon this video is ad free! Help make all of my videos this way by supporting my work: https://www.patreon.com/shaunjs This part is about gamepad input. If you don't own a gamepad or simply don't want this stuff in your game, feel free to skip this part completely! But you may still pick up a trick or two by watching :) ▶ Part 1: https://www.youtube.com/watch?v=izNXbMdu348 ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets http://www.shaunspalding.co.uk/files/PlatformerAssets.zip New parts to this series released every other Friday.

Comments

Anonymous

September...

Raeldor

Nice, I was thinking of controller inputs recently, a shame that the animation system I did for the game is too complex to work well with controller(I had a mouse look and a backpedal animation). I think that I'll settle to simplify things for a while, and anyways it doesn't look too bad aiming back when walking forwards. Have a good week off!