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Out to the public on Friday as usual. If you haven't already you've got until Sunday night to vote on the topic for next week's video: https://www.patreon.com/posts/tutorial-topic-13056256

Remember if you've pledged this month you won't show up in the credits of videos until the following month (after completing your first pledge) =)

Thank you all again!

(PS: This is a LONG video that's taking a while to process on YT, so it might be a bit low quality at first but HD will kick in soon :) )

-S

Files

GameMaker Studio 2: Complete Platformer Tutorial (Part 3: Shooting & Recoil)

▶ Part 1: https://www.youtube.com/watch?v=izNXbMdu348 ▶ Support my work: https://www.patreon.com/shaunjs ▶ Assets http://www.shaunspalding.co.uk/files/PlatformerAssets.zip New parts to this series released every other Friday.

Comments

shaunjs

The fourth link is a zip file that contains all of the sprites used, unless you mean something else?

Raeldor

Great!, a long one I had to watch it in two parts but it was worth. I was planning on doing mouse aim aniways, but my character only uses one arm, maybe it will be good to clamp the aiming angle only at the front, any tip on how to do it?

shaunjs

Not 100% I know what you mean but if you mean changing the place the weapon rotates around you can adjust the origin point for this. Assuming the weapon is still straight you can use lengthdir_x/y to make sure bullets come out at the right place :)