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I was asked awhile ago about a video where I would detail how I would make and change a wrestling game from how you grapple to modes and show a design document I made over the past few years.

Please note old posts have been cleared out due to the page being super slow and we'll have a whole bunch of new releases for April and an exclusive video for patreons this week!

Stay tuned.

Comments

Anonymous

I am a student that is doing game design final project in college. My first year was crazy as I learnt so many things that I didn't know but I now know. I have also found to use software such as maya, gamemaker studio 2 and unreal engine 4. Still, level 3 is all.about 3d so will be able to learn more things quickly as I am in level 2. I am also a top student in my class too, so I am a very hardworking guy

Anonymous

This is awesome. I like that you accept input here as i’ve had some ideas on what would make the smack down series nicer. For starters the change from quick and groggy grapples in SYM to all Strong Grapples in HCTP is a decision that didn’t need to be made. What if they kept in the quick and groggy grapples but then added the 4 strong grapples (power, submission, signature, quick and of course the 4 moves you use to fill your move set in each category) maybe accessible by double tapping “O” with the direction pad to decide which grapple. I hope that makes sense. In HCTP it would increase the number of grapples moves in your moveset by 8 moves. Not being able to perform quick or groggy grapples in HCTP is one of its only flaws.