Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Barely an inconvenience.

- At egscomics 

Commentary

I--I mean, RICH imagined Ellen wearing a bowtie to go with the whole glove slap theme, and that made me--RICH imagine Ellen in that outfit.

How dare he.

Granted, it actually does fit where Rich's head is at better than a tuxedo or dress would have, but I would say "fair" to anyone judging that visual choice by Rich and Rich alone.

Files

Comments

Stephen Gilberg

Rich in a tux looks about as natural as Nelson Muntz in a tux.

001zlnv

I mean she's not wrong. They're way easier.

Violet Moon

Okay, but Ellen in a tuxedo though *fans self*

M.

I've never liked Rich but I'm liking him less and less the more he talks and thinks in this story. :| I hope he's reacting to his imagination and not Ellen, because anyone who says "how dare" to someone disagreeing with them has some problems.

Thisguy

I can understand. Card games are more about luck and strategy, wereas first and foremost, TTRPGs are about managing a group. Entertaining, involving and guiding an audience. Yes, it depends a lot on controlling the players expectations, and ensuring there is understanding what sort of game you are running. Elliot and co were probably more into the roleplaying aspect, while I can imagine Rich is into the optimization, rules and winning aspect.

Anonymous

Yeah, I definitely feel like there are plenty of CCGs that feel much harder than an RPG. To me the difference is that I have to hold less data in my head at once. If I'm DM, I'm normally going to know what the characters have on their sheets and not be surprised when they do something. Or if I'm a player I mostly only have to think about my character. Whereas with Magic as a minor occasional player, I have no idea what a friend will pull out from their decades of on and off decks. It's like a trivia game with a known topic that I can prepare for versus Jeopardy.

Some Ed

Also, Rich would probably hate Ellen as a GM (edit: assuming a group size larger than 3), because I feel like she'd be focused on making the game fun for as many of the players as feasible, and Rich's play style is sufficiently self-centered that he'd probably not enjoy anything that everyone else was enjoying. As such, min-maxing on the group enjoyment, all of his efforts to min-max his play would be countered to the enjoyment of everyone else there. Part of the divide in understanding is that Rich isn't understanding that people like him are a large part of the reason why a lot of women find card games "complicated", and also, the GM doesn't have to know all of the rules. The GM just has to know one rule: The GM is in charge and can overrule any rule they want. Or make up whatever rules they want. They should be consistent, and they should be paying attention to whether the group is having a good time. But they don't need to correspond with the majority of what the boxed set Ellen's buying says. Getting inspiration from the box is sufficient for the purchase to be worth it. To be clear, I'm not saying that Ellen couldn't understand all the rules. Just that the bar for being a good GM is both lower and higher than what people like Rich tend to think it is. Or, putting it another way, the bar is in an entirely different locale than they think it is. I'm not an expert GM. I've run a few games, and I sucked at most of them because I came at the job from somewhere closer to where Rich is coming from than I really feel comfortable with. I didn't have the misogyny, but I absolutely had the power gamer perspective, which doesn't at all work for a GM, and I found that out pretty hard. When I had a group that's all power gamers, I was able to make it work, but it still felt off. It was only after being a player in a game run by an excellent lady GM that it finally clicked and I realized why I was so bad at it. I'm not saying that women are necessarily better GMs than guys, but she was incredible.

Some Ed

I had to look up who Nelson Muntz was, but absolutely.

Some Ed

I've seen good GMs be surprised with what their players did, even knowing their character sheets. But a GM only needs to know where the characters are in their game world, what is around them, a general feel for how stuff works, and more or less their players' personalities and how they work. They don't need to know that their opponent has a Shivan Dragon, a Black Lotus, and Chaos Confetti in their deck. (I realize one of those is Unglued. But if no rules were specified at the beginning of the game, and it's a "friendly" game, it could still happen. Or if the rules explicitly allowed "all expansions" or some other such categorization that sounded a lot less of a trap than it was.) I'm also reminded of the Unglued game that I won despite a lousy draw because my first hand had one swamp and a particular card and just enough (blue) control that "It's Coming" was able to hit 20 times in 20 turns, despite me not getting another swamp or any other damage dealing cards.

Ardent Slacker

RPGs have WAY fewer concurrent interactions to sort out. CCGs use english like a weapon. "Ah, you drew 3 cards, so my..." No, I didn't draw three cards. This card says I took 3 cards off the top of the deck and put them into my hand." I once had an opponent with Lich's Mastery and Aetherflux Reservoir. 60 card deck. I'd hit him for like, 15 health or so. So he gets his combo off, he gets his life total over 50, and he pays 50 life to do 50 damage to me. BUT, paying 50 life triggered lich's mastery... causing him to exile 50 things from permanents, cards in hand, or cards in graveyard. So because I'd been able to hit him previously, despite his having damn near his whole deck in his hand, he didn't have 50 things to exile. So the Arena client just... exiles everything. Including, of course, the Lich's Mastery... causing him to lose the game... BEFORE the 50 damage from the reservoir could be applied to me. The weirdest thing I ever had to conclude about an RPG was if a demon's horns got in the way of an attack.

Viktor

Adding in here, Tedd is an optimizer, sure, but Sarah isn’t, she likes stories. And Tedd was probably in full egg mode in the original game. That’s definitely a group where managing the player personalities matters a lot more than managing the rules.

Jared Fattmann

I hadn't even noticed Rich was imagining himself as anything other than just himself until I read this comment. Now I'm almost surprised Imaginary Rich doesn't have, like, a cleft chin or something on top of Conan's body.

Anonymous

Different skill sets dude. Besides most CCG's seem made to be confusing by making at least half the cards exceptions to the rules.

Some Ed

Personally, I find it simpler to think of those CCGs sort of like Flux. That doesn't necessarily help unless one is comfortable playing Flux. It still doesn't prepare one for the randomness that may be in the other person's deck, unless you're playing a sealed deck game. But, of course, playing sealed deck games is fundamentally expensive. Sure, the step after that isn't much worse, where you limit play to a very restrictive set of expansion packs, but that doesn't help nearly as much.

John Trauger

Did Rich make the anlytic jump needed ro realize Ellen lied to him about her and CCGs?

Windscion

Wow no. He merely got upset because yet another person failed to share his worldview. C.f. https://www.egscomics.com/comic/2011-06-20 panel 4.

Ed Abrams (aka The Superdak)

As a long time Game Master, I can vouch for RPGs being easier to run, because you figuratively hold ALL the cards. You can fudge rolls and rules to help move the story along (not too much, though, that makes for a stale experience for all). I would randomly roll dice behind the screen, flip pages and make faces just to keep players guessing.

Daryl Sawyer

That "simple core rules with powers as exceptions" is super easy for some of us to get, and the reason I loved D&amp;D 4th Edition as much as I did. It was the first game I could DM without feeling like I was trying to juggle cats in my head.

Some Ed

No. He failed to recognize that the key difference is that they're entirely different skills. His abilities make CCGs easier for him than being a game master. Ellen's skills make being a game master easier. This would be a very difficult world if we all had the same skills, but a lot of people fail to notice how much the fact that we're all different makes it work better. Also a lot of people fail to notice that skin color doesn't really enter into that much, apart from being a blatant difference. Rich is clearly one of those many people who think that everyone else has just as much ease or difficulty with things that he has.

Tiger-Brows

Honestly, Rich strikes me as the kind of DM who would railroad everything onto his Super Cool Story and include half a dozen DMPCs that are always at least 3 levels higher than the party because they're SO COOL. He's probably totally competent from a gameplay/crunch point of view, but his utter lack of people skills means that he doesn't understand that the crux of a dm isn't showing off how cool your story is, it's showing off how cool the players are and letting them be the main characters.

Sergei Alderman

Funny, it turned out to be the exact opposite: a group of players just like him, (or like he is now) undermining him