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It's a frenzy!

At egscomics 

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This is quite the departure in art style, I know, but I think these particular scenarios are more amusing (and less disturbing) if presented with simplistic generic characters who all look the same.

Basically, it's the "it works with stick figures" principle.

As for the suggestion itself, this is exactly the example I gave of what I wanted to mod into Skyrim that other people didn't get.

"Why would you want that? You can frenzy with illusion, and summon with conjuration. Why make an alteration spell that turns someone into a bear?"

BECAUSE IT'S AMAZING, THAT'S WHY.

Incidentally, a quirk of Skyrim is that temporarily transforming an NPC might result in what's technically a different NPC than the one you transformed.

This is because a generic bandit you encounter will have been randomly generated via a leveled list. If you hit them with something that temporarily turns them into something else, they're actually replaced by that other thing. They then respawn to turn back to normal.

Since respawning triggers the random bandit selection again, they're more likely to be a different bandit with different gear than the bandit you actually transformed.

Which, from the player's perspective, would just appear to be transforming them twice.

ANOTHER quirk is that some NPCs simply will not temporarily go away, and the thing they're meant to "become" will still appear. In my experience trying to make nifty spells, I discovered this was true of town guards. Try to turn one into a chicken, you'll have done nothing to the town guard, and effectively just make a chicken appear for a bit.

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Comments

Anonymous

I'd say messing with minds in any way sits well above the average evil deed. The mind is what makes you. so I'd put it pretty high in the list of bad things one could do.

M.

The "oh come on" makes me wish more NPCs would react to the things that happen around them. I know this would mean a lot more work for the developers, but I feel like if I'm walking through the city dual-wielding frying pans, someone might say something.

Windscion

Well, I just killed Absalom in Fallout4 and when I gibbed him with a grenade his last words were "Well that's never happened before." More generic than what you have, but still kind of funny.

Latency

I'm reasonably certain I've come across abilities that did this in games before... But I can't think of any specifics right off the bat.... Closest is Skyrim shenanigans.

Some Ed

Meh. It's just another dual-wielding cook who wants to pretend they're a badass. Admittedly, this lack of reaction would be more plausible if the games had more varied and bizarre NPCs. I haven't played Bethesda games after Daggerfall, but if I recall correctly, I noticed that all the NPC adventurer types in towns and cities walked around with either a steel flail, a steel sword, or a crossbow. Their armor was also disorientingly consistent, but not exactly a look I could reproduce myself. In any event, the vast majority of the gear I could display on my character should have been noteworthy. Were notes taken? Apparently not.

M.

@ Windscion - "That's never happened before" is a totally valid reaction to dying. :)

Michael C.

In Skyrim, you can simulate this transformation using xmarkers. You want to transform that NPC, place a named xmarker at the targeted NPC's location, move them to a holding cell and spawn the new critter at the xmarker. When the spell is up, place the xmarker at the critter's location and move the NPC to the xmarker location. No more random spawning of a new NPC. I've had to do similar scripting for my Ethereal chest mod.

Michael C.

Granted - I mod for the PC, no idea if this will work on consoles (it should - but I've never tested it).

Some Ed

@M.: Usually. There are definitely cases when it's not a totally valid reaction, and some of those happen in video games. But it's probably pretty easy to have the "last words" in later fights be replaced with "Not again!" or similar.