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"Also, chicken wings!"

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If I had to justify Susan agreeing to this (and I do, someone's bound to comment), this is another cut scene scenario. Susan began a conversation with the wrong NPC and inadvertently started a mini-game.

There is bartender mini-game in Fable 2, and I think it was just pressing a button at the right time to slide a drink? I'm not sure. I didn't care for it, much. Maybe it was more "realistic" than finding loot on every enemy, but from a gameplay perspective, it was a terrible idea, as things were set up so you likely had to play at least one of the mini-games to get your gold going, and that's so not what the core mechanics of the overall game are.

Whatever it is you're doing most often as gameplay, that's what should get you your rewards, however silly or unrealistic it might seem to nitpickers.

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Comments

Stephen Gilberg

Your last paragraph seems to be against mini-games in general. I don't begrudge a game some variety, provided it's not monotonous and unavoidable. Heck, the fishing in "Ocarina of Time" was more popular than other contemporary fishing sims.

The Sunroses

...Susan looks so good here....

Ardent Slacker

Being a longtime fan of RPGs... yes. Gameplay is great. Wolves dropping cash is just skipping the middle bit of harvesting fur and other bits and dragging them back to town and selling them. But... I do like having options. I'd love to just scare off the wolves and they'd find easier prey elsewhere. Slaughtering a hundred creatures on a trail to anywhere shouldn't be normal.

Daryl Sawyer

Eh, some of us enjoy those bits of the game. My favorite chapter of Dragon Quest 4 is chapter 3, the bit about Taloon, the weapons merchant. At the very beginning of the game, you can both get some gold as well as access to more powerful weapons than you would otherwise have access to by simply sitting behind the counter and saying "yes" over and over again (unless someone sells you this one kind of sword, the name of which I've forgotten, which you want to refuse to sell so it stays in the shop inventory and you ca buy it later). Most people just found it weird, but I like playing merchants in my RPGs.

Kevin Wright

Never mind the complete nonsense that, after becoming a Hero Of Whatever, and building up your rep all over the place, you still get waylaid by random road bandits. You'd think at some point they'd realize that was stupid and go in search of easier prey. Just once, I'd love to see one or more of the bandits watch you completely decimate their co-bandits, and go "nope!" and run off or surrender. Elder Scrolls has the same problem: here you are clad in the *remains of dragons you have defeated*, famed throughout the land a the Dragonborn, a dragon-slayer, a weapon on your back bigger than *they* are, and these half-wits try to take your purse. It's like: "do you have any idea who I am?"

Chordat

It's not so much "against mini-games" as it is "against being forced to play mini-games." See, in Fable 2, there are only three ways to make money: get a job, trading, and real estate. Two of these require that you have enough spare gold to actually DO that, so in the early game, your options are to either play a laggy mini-game for a really boring amount of time, or buy whatever cheap property you can (unlikely at that point), switch off the game and go do something else for a few days while the gold comes in. Eventually, you'll be invested in enough real estate that even with prices set to the lowest possible point, money is just a non-issue, but the problem is that first part - where you are FORCED to play a minigame, regardless of your feelings on minigames. They're not even very good minigames...

Ardent Slacker

Exactly! So many games that just fill up with suicidal idiots. Gods, when I got through punching like 20 cultists in Metro Exodus and the last handful just surrendered... my jaw dropped and my heart sang. I could just walk up to the rest, do non-lethal takedowns, rob them, and continue on my way... and major plot points would be like "well, he didn't kill us, so maybe we just let them GTFO?"

Some Ed

Pardon me while I don't bother actually drawing that weapon because I can defeat you with one pinkie and it really doesn't like me getting the blood of the useless on it.

Viktor

Pokemon SM iirc has a grunt watch you beat down the rest of the base and decide not to fight you, which was nice, given that he is the only one in the entire series to have the 2 braincells needed to make that decision.