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Hidden within the subterranean expanse of Iron Hold, the oppressive weight of unyielding stone dominates the atmosphere, amplifying the tangible sense of captivity. Corridors echo with the muffled footsteps of inmates, their haggard faces illuminated by the cold glow of wall-mounted lamps. The scent of dampness lingers, intertwining with the unmistakable aroma of despair that permeates the air.

A cruel twist of fate imprisons magic itself within Iron Hold, as two imposing crystals stand sentinel, suppressing any mystical attempts at escape. The once-familiar hum of arcane energy is conspicuously absent, leaving the incarcerated devoid of the solace that magic might bring. In the walking area, the grit of sand underfoot accompanies the rhythmic clinking of iron, while the cold, unyielding embrace of the environment serves as a constant reminder of the inescapable grasp of Iron Hold.

32x43 Encounter and story map, Iron Hold.
The unfolding map reveals a myriad of versatile tiles, each possessing the profound ability to mold the narrative within Iron Hold's confines. Among them, a gate-opening tile serves as a dual gateway, granting access both within and beyond.

Within the central space, tables initially sprawl across the floor, yet a transformative tile sweeps them away, birthing an arena for chaos and rebellion. Another activated tile eradicates trays of food, leaving the tables bare or overturned—a stark reflection of the ever-shifting dynamics within the prison.

Yet another tile transforms the exercise zone, usually bathed in sunlight filtering through a high grille on the ceiling. Once triggered, this tile shrouds the view above, as though the skylight had vanished, casting the area into enigmatic darkness.

Lastly, a pivotal tile disrupts the oppressive anti-magic crystals, briefly lifting the veil of magical suppression. It bestows imprisoned spellcasters with a fleeting opportunity to wield their craft once more, infusing the rigid structure of Iron Hold with a breath of unforeseen possibilities.

We hope you enjoy the map and thanks for your continued support!

Map previews:

Foundry Showcase Video:

https://youtu.be/KpUvZ8VMnJs?si=ZKJwQe9LTmMbe_eo 


--------Download Links--------

Squire [ $5 Tier ] Rewards
Grid & Gridless [Jpg]

Knight [$10 Tier ] Grid Rewards
Knight [$10 Tier ] Gridless Rewards
[ JPG ] & [ Webp ]
Jpg/ Webp / Extra Variants / Overlay Tiles

Battlesmith [$15 Tier] Rewards Foundry Module can be found here (v1.0.47+ required for this map)

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Website Link - [ FREE ] version 


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Comments

Justin

Hey I think there might be an issue with the Tables+Food overlay? The overlay is just the tables without any food on them, just empty bowls and tables like the standard map has.

FA Battlemaps

Yes, we've decided to do this on purpose, so you can actually decide what will be served depending on your ongoing story. You can choose to serve something classic, or all sorts of things from tasteless gooey white stuff to human flesh :D