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Limited options this time but I'll add more including "lets just try to expand more of this" arts. Additionally I am going to try to slowly expand on misc. topics that can't justify a whole month but are overtly useful. Examples : SETTING MAP, SOCIETAL STRUCTURE NONSENSE, Search and Rescue guilds.

So lets do this set of info.

1. The Fey are entities from beyond the veil only able to reasonably access the material plane through the manatear due to the intensity of magic. What do these unworldly creatures do? Start little pet projects, gawk at locals, and get really invested in method acting out bits. The people of the manatear curse the fey like you would a troublesome tourist.

2. The Muse, a far more unique creature that doesn't have multiple instances of themselves, that persist through parasitism. Their powers fluctuate greatly depending on the amount of tribute they garner. Or at their lowest they directly latch on to the beasts of the tear to subsume them. Or have a dumb possession situation when they jump into spellfluxed.

3. Spellfluxed and the Wilder. Spellfluxed are the people of the manatear who persist throughout the endless change. Wilders are those of the spellfluxed who have gained great power of their own. This topic mostly goes over a lot of ground work for the characters running around and setting history that cause the manatear and various facts of life that these critters endure.

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