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Hello everyone. Despite our slow progression, please allow me to once again have a short status update on the development.

The texts for the next major update are already in translation, our lovely VAs have delivered their files, and implements for the system are almost done.
However, we have once again encountered an obstacle in the visual part, as the stock for our visual effects is almost depleted.
We had to make some new effects ourselves, but the tools we use caused some other issues. The artists are still battling with the issues, so please give them a virtual hug if you would like.

Onto some personal issues, one of our team member just flew back from Japan after being stranded in lockdown for the past 2 years to celebrate Chinese New Year with their family.
That, and my butt hurts. Literally. Something just popped out on my butt, and the pain is so disturbing that I had to see a doctor and take some medication.

We all need to spend some time with our own families during the Chinese New Year, so yet again the delay will be inevitable. We sincerely apologize for the bad news.
We hope to bring you the next chapter of the adventure late February, March if things go really bad.

To tell you the truth, I think it would be irresponsible for me to even think about playing Elden Ring, which just happens to be scheduled to be released on my birthday.
Once again, I would like to say, please don't blame any member on our team. I am positive that no one wants to stall this entire production.
Frankly, if we want to make some quick cash, putting out game after game is the best solution.
But Cursed Blacksmith just needs that much completion to reach our goal, and with the resources on our hands, speeding things up just seem to be difficult above everything else.

As usual, we are extremely grateful for your patience. Please stay safe and have a great Chinese New Year, or any regular day you are having!

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大家好,儘管進度已經不理想了好一陣子,但還是來篇近況報告。

目前文本已經送交翻譯,同時在處理已接收到的配音檔案,系統的部份也仍在進行。
美術方面,由於可用的素材庫已經陸續耗盡,導致這次需要製造不少新特效,但因為工具問題而踢到鐵板,讓我們幫苦戰中的美術加點油吧。

說一下成員的近況吧,由於接下來就是農曆新年,有原本在日本工作的成員這次選擇回家過年,他已經因為疫情緣故而兩年沒回家,是該回來一趟了。
而我上週忽然感到屁股有點痛,發現在某個奇怪的位置腫了一小塊,由於碰到會痛所以挺干擾作業的,目前醫生看過後已經開了藥給我吃,只好慢慢觀察。

由於農曆年期間可能部份成員會有陪家人的必要,或多或少又會耽擱點進度,真的十分抱歉,我們會盡量在2月底或3月推出大更新。
說實話隨著時間過去我的心情越加沉重,有時也會莫名沮喪,我甚至覺得我沒有資格去玩2/25將發售的艾爾登法環,儘管那天是我的生日。

希望大家不要怪罪Ason團隊的成員,我只能說成員的大家一定也都不願意一直這樣耗下去,偷懶對我們基本沒有任何意義。
真的,如果要賺大錢,早點量產出更多遊戲才是捷徑。
但這遊戲就是還有需要改進的地方,以及必須完成的進度,而我們不論是資源、資金、或者技術,大概也只夠維持目前這樣的組織力。

先這樣,預祝有過農曆年的大家,新春愉快。

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Comments

Anonymous

花很長時間做同一件事,偶爾會有點壓抑的時候,或許不多不少會影響到心態。通常這種情況就一定要去做做別的事情散散心,轉換一下氣氛自己才比較好過。祝作者團隊跟其他路人2022新年快樂:3

Anonymous

唉,虽然想劝制作人玩两三个月艾尔登法环不要紧,但是可能pp的问题比艾尔登法环和这个游戏更重要一点(/ω\)

Ason

(/ω\) 真的,現在pp的問題是我最困擾的,謝謝你的關心

Loni Chou

身心健康比較重要,遊戲是讓人快樂的,所以製作者們也要先讓自己快樂才行的喔~

Ason

謝謝 _(:3 」∠ )_ 等大更新完我會休息一下