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The latest build of Cursed Blacksmith is here!
This one is another balancing patch with some new additions to the Labyrinth, including a new map object and some new tricks from old enemies!
Detailed update log below! Hope you'll enjoy :D

最新的DEMO版推出囉!
這次的更新主要也是以平衡調整為主,但我們也加了一個新的地圖物件,現有的敵人還學會了一些新招式喔!
詳細更新內容請往下看,希望大家會喜歡~

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Producer Corner:

Hello everyone. This past month we are prepping all the materials needed for the next major update, as well as scheduling more voice actings.
While we're doing that, the polishing will continue with more features and balancing. To tell you the truth, testing all these weapons is a little bit tiring.
We also need to push forward with the story. The outline of this game is developed a loooong time ago, but we want to make the atmosphere of this world more compelling, hence all the information in items, weapons, memories etc..
If our calculations are accurate, we have already reached 80K Chinese characters in text, and might be looking at 150K or more in the final game in estimation. More texts mean more translation, more cost, blah blah blah.
No matter how many players are actually interested in these contents, we will strive to deliver what is in our head as much as possible. And to those who does read them, thanks a lot!

Back to this update. There's not much to see this time, since the new Monster Girls (Trust me, next time there will be some MONSTER Girls) are not finished yet and we can't put them in Endless Mode. In fact, the main reason this update exists is one serious bug one of our players triggered.

The new map object, the Sword Mound, will give players a chance to randomly gain or level up a Skill for their weapons, another way to sharpen your arsenals.
We will constantly be balancing the whole game experience, so please feel free to voice your opinions where you can find us.

As always, we appreciate all your support!

製作人的話:

大家好,這個月也依然在準備下個大更新的各個素材,也開始安排了新的配音工作。
然而忙碌的過程中也不忘調整著內容,除了為遊戲的合理性與多變性增加新的元素,同時也要調整技能間各種強弱上的問題,說真的來來去去測試久了真的是有點疲倦。
同時也陸續構思著後續的故事文本,即便我們早已將遊戲大綱完成,但要將遊戲世界觀與故事弄得更加有說服力,撰寫在各種物品與記憶中的訊息,我們也都是很認真的看待。
現在光是目前版本的文字量就已經破8萬(以中文字計算),預期完成版少說會有15萬字以上,說真的字數越多,翻譯的處理上就越費力也越昂貴。
不論實際上有多少玩家在意這些文字內容,但我們仍然會試著將原概念中的整部故事表達好,也很高興一直以來都有仔細看故事的人。

本次的更新新內容不多,新的女怪也還沒處理完,還無法先放進無盡模式讓大家試試,但基於上個版本有難以忽視的Bug,所以還是先出了一個小更新。
而系統上我們做了一個新的地圖物件「劍塚」,玩家若在迷宮找到它,可以無條件的進行一次技能的升級或取得別種技能,增加技能提昇與取得的管道。
整體遊戲體驗與平衡都還會在準備新劇情的途中陸續調整,若有發現任何Bug或不正常的地方,麻煩再跟我們回報。

感謝各位的支持!

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FULL UPDATE LOG / 更新內容一覽


New Content:

・New map object: Sword Mound.
You can either level up one random Skill of your weapon, or randomly learn one Skill according to the weapon's attributes.
・Maid over Lv4 can now perform a new charge attack.
・Priestess can now perform a new buff skill.
・Upon summoned, Angel will now perform a one-time defense buff.
・Angel can now perform a new teleport skill based on the positions between Priestess and you.

(All the new skills above are without voiceovers for now. Please look forward for future updates.)


Balance Adjustments:

・Adjustments on forging and Skills:
> Marine Slash: SP cost decreased.
> Viper Strike: Damage increased.
> Spin Strike: Damage increased.
> Darkness Blast: Damage and knockback increment when leveling up increased.
> Heavy Strike: Damage increased.
> All-Out Slash: Damage increased.
> Lightning Shower: Damage increased. SP cost decreased.
> Avalanche Crash: Durability cost decreased.
> Gliding Shot: Durability cost decreased.
> Battle Dance: Buff duration decreased.
> Windrush Armor: SP cost increased. SP cost and buff duration when leveling up tweaked.
> Instant Strike: SP cost increased, and will now gradually decrease upon leveling up.

・New obstacle terrain added in the 2nd Boss battle.
・You will now gain 1.5x more Forging Experience in Endless Mode.
・Summoning Bell will now no longer appear in Endless Mode.
・Base damage tweaked for various weapons.


Other Changes:

・Commander's name changed for Chinese.
・Items put on the ground in the Safehouse will now no longer disappear after entering or exiting maps, until you enter the Labyrinth.
・Feature to return to the title screen added in the Settings menu.
・Various visual/UI improvements.


Bug Fix:

・Fixed the bug that watching the H-Event of Commander in Gallery Mode will cause the game to crash.
・Fixed the bug that the sign in the Memory Arena is transparent.
・Fixed the bug that dying in the Memory Arena will cause the BGS to not fade out properly.
・Fixed the bug that emotion bubbles are not placed properly.
・Fixed the bug that the UI for Soul Imprint in Endless Mode is not shown properly.
・Fixed the bug that various enemies, after using specific attacks, will stand on the same tile as other objects.
・Fixed the bug that manually saving under specific conditions will cause the game to crash upon loading that save file.
・Fixed the bug that the max weight window is not shown properly after the tutorial message.
・Other miscellaneous fixes.

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新增內容:

.新增迷宮地圖物件:劍塚
玩家透過劍塚可隨機提升現有武器的戰技等級,或依武器種類及屬性隨機獲得不同戰技
.「女僕」於Lv4以上時將使用新的集氣攻擊
.「祭司」獲得新的強化招式
.「天使」受到召喚時,將進行一次性的範圍防禦強化
.「天使」獲得新的瞬間移動招式,會依據「祭司」與玩家的位置發動

(女怪的新招式尚未進行配音,請期待日後更新)


遊戲平衡更動:
.鍛造、戰技調整
>減少「洪流斬擊」的SP消耗量
>提升「毒蛇嘶咬」的傷害量
>提升「迴旋斬」的傷害量
>提升「漆黑衝擊」的傷害量及因戰技等級提升而增加的擊退距離
>提升「猛擊」的傷害量
>提升「全力砍擊」的傷害量
>提升「雷光箭雨」的傷害量,並降低SP消耗量
>減少「崩落衝擊」的耐久度消耗量
>減少「追風射擊」的耐久度消耗量
>減少「演舞」的強化效果持續時間
>提升「疾風附體」的SP消耗量,並調整因戰技等級提升而降低的SP消耗量及提升的強化效果持續時間
>提升「瞬迅斬」的SP消耗量,並改為隨戰技等級提升而減少SP消耗量

.第2階段BOSS戰區域新增障礙地形
.無盡模式中,鍛造等級的經驗值成長速度變為平常的1.5倍
.無盡模式中,「招魂鈴」將不再出現
.微調部分武器的基礎傷害


其餘系統變動:

.「女將軍」的中文名稱改為「女指揮官」
.於避難所的地上捨棄道具後切換地圖時,道具將不會再消失,留在原地直到玩家前往迷宮為止
.「Settings」選單新增「返回標題畫面」選項
.調整部分演出及UI細節


BUG修正:
.修正於鑑賞模式觀賞「女指揮官」的H事件時會導致當機的BUG
.修正回想鬥技場的告示板透明化的BUG
.修正於回想鬥技場死亡時,BGS偶爾無法正常淡出的BUG
.修正表情符號位置不正確的BUG
.修正無盡迷宮中的靈魂銘印UI無法正常顯示的BUG
.修正部分敵人使用特定招式後會導致複數單位位置重疊的BUG
.修正在特定條件下手動存檔,讀取時會導致當機的BUG
.修正教學訊息消失後,負重量視窗仍然無法正常顯示的BUG
.修正其他小錯誤

Files

Comments

Derp

that first boss is really hard to get by no matter what i try i cant get through it lol

Ason

Please consider seeking out to our Discord server for suggestions by other players! :D

Draken4

I had the same issues before until I figured out that my issue wasn't just damage, it was movement. Use movement abilities to get around to the legs, some times positioning yourself behind them for cover. You and find these abilities mainly with knives and fuse them into other weapons. Ex: I once took the healing ability from a staff, and wind rush from a knife, and fused both of those skills into a FireBlade I had. This was my main weapon in that fight but I still used my lesser knives to get around to save it for when I either needed to do DMG or heal up. (I hope this helps you o.o)

Anonymous

请问老版本存档能怎么兼容到新版本里,重新打到下面的区域太麻烦了

Anonymous

我在一个网站买到了盗版,后来才了解到这个平台,从0.15版本直接空降到0.45了,请问存档咋办

Ason

感謝支持,把資料夾裡的save資料夾複製出來放到新版本的資料夾裡就可以了

Anonymous

复制进去载入存档后显示type error cannot read property“_pass level” of undefined

Ason

可能版本隔太多,你試試先用0.42版本看看能不能正常

Ason

可以之後先下迷宮後回到教堂然後自動記錄 再換到0.45版本