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The new build is here! This time it's mainly a huge balancing patch.
And I mean HUGE.
Also there's a little bit of new stuff for you to read! YEAH!! THE LORE!!!
Anyways, nothing too excited today, but we still hope you would enjoy!
Scroll down for detailed update log!

新的DEMO版本推出囉!這次的更新主要是進行滿滿的平衡調整。
我們有新增一點小東西供大家閱讀喔!有沒有很讚!!!
還是希望大家會喜歡~
詳細更新內容請往下看!

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Producer Corner:

Hello, everyone. As always, thank you for all your support.
In this update, we added some hints throughout the game, and rebalanced the new boss battle.
I will still address that the rebalance WILL NOT make it easier to simply plow through.
Please utilize all your actions, and you should have a higher chance of defeating the boss.
That being said, I still have some other things to add, which will be out in the later updates.

Also, thank you for reporting all sorts of bugs. I have tried to resolve most of them.

On an unrelated note, I finally changed my desk to a height-adjustable one, stopping me from sitting too long. Here's to hope my back won't hurt so much in the future.
If anything goes well, we'll be resuming our regular updates for new Monster Girls! Please stay tuned!

製作人的話:

這次的小更新新增了幾樣關於遊戲系統的提示,並微調了Boss戰的難度。
這邊仍然要呼籲,這樣的難度調整絕對不會讓「硬幹」流變得簡單,請試著活用所有已知的功能與操作。
不過我仍然還有一些想補充的設定與功能,之後也慢慢在小更新之中釋出。

同時也修復了一些已知但不算嚴重的問題,感謝各位的回報!

最近我已經換了升降桌,稍微減緩長時間坐著作業的情況,希望未來腰痛能夠慢慢痊癒。
沒意外的話,下個月將會恢復女怪的H配音動畫&特殊小故事的,大家敬請期待!

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FULL UPDATE LOG / 更新內容一覽


New Content:

・New Memories for Monster Girls: Memories of Succubus
・1 new random Memory.
・2 new entries in the Forging Journal, both can be read in the Forging Journal B.
・Temporary save feature implemented. You can now save at the church by "talking" to the diary.

Balance Adjustments:

・Adjustments on the 2nd boss:
> Weakness added for feet, with visual aid which elements are their weaknesses.
> Frequency of using the beam attack decreased.
> Frequency of all other attacks except for summoning increased.
> When its beam attack hits OTHER ENEMIES, the damage now doubles.
> Enemies summoned will have more variety, with weaker enemies possibly appearing.
> Broken Metal Scrap and Magic Stone will no longer be thrown by the boss. Additionaly, the chance of potions thrown to break is decreased.

・Adjustments on forging and Skills:
> Black Veil: Chance to cause Blind increased. SP and Durability cost decreased. Damage decreased.
> Cyclone: Damage increased.
> Valiant Slash: Damage and stat increment when leveling up increased.
> Wildrush: Durability cost decreased.
> Water Blade: SP cost increment when leveling up decreased.
> Instant Strike: SP cost increased.
> Shadowkill: Damage and Critical chance decreased.
> Charging Slash: Damage decreased.
> Transpierce: Stat increment when leveling up decreased.
> Cutthroat: Stat increment when leveling up decreased.
> Forging Poison Fang will now grant the weapon Jump Strike.
> Forging Flame Rapier or Noble Rapier will now grant the weapon Dash Strike.
> Forging Pickaxe will now grant the weapon Hit And Run.
> When forging or enhancing weapons with element damage, the Magic in selected materials will now only affect the elements ALREADY in the weapons, and won't create new elements.
(Added effect will still work)
> Forging, enhancing or enchanting using items with the added effect "???????" will now have a chance to grant items with rare added effects.
> Normal enchant stations will now grant "Max HP," "Max SP" and "Base Block Rate" instead of "HP Recover Amount," "SP Recover Amount" and "Block Rate Accumulation." Effect increased.

・Now after defeating bosses, all weapons, accessories and scraps on the map will automatically go to your inventory.
・??? will now appear only after 22F of Endless Mode.
・Damage from thrown materials increased.
・Damage from thrown wepaons increased. Critical Rate will now also affect their throwing damage.
・Element Defense adjusted for various enemies.
・HP decreased for various ranged enemies.
・HP and attack decreased for Cap-type enemies.
・Range for Exp. Weapon Type-S decreased by 1.
・Formula for extra materials provided by the scrapper revised.

Other Changes:

・During boss battles, the camera will now pan towards the Horizon Light when it first appears on the map.
・Accessible maps in the Safehouse will now have arrows for indication.
・When using target-locking Skills, you can now change between your target diagonally.
・Rules for acquiring random Memories revised.
・Defeating objects that can't move like treasure chests or barrels will now not grant you Memories.
・Various visual improvements.

Bug Fix:

・Fixed the bug that after entering the Journal menu during boss battles, moving will cause the game to crash.
・Fixed the bug that after reading the Forging Journal in the church and triggering the H-Scene, progress in the Safehouse will temporary rewind back to Chapter 2.
(We have received reports that triggering Skewer's H-Scene will also spawn this issue, but the cause is unknown.
If you encounter this issue, please go into the Dungeon and come back once.)
・Fixed the bug that enemies dying of poison after attacking will cause the game to softlock.
・Fixed the bug that Ore Pile will disappear when sent flying.
・Fixed the bug that enemies will sometimes mysteriously die after using Soul Drop.
・Fixed the bug that entering Endless Mode with items which increase Max Carrying Weight equipped will cause your original Max Carrying Weight to decrease.
・Fixed the bug that dying when using Skills will cause the game to softlock.
・Other miscellaneous fixes.

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新增內容:

.新增女怪記憶:魅魔的記憶
.新增1種隨機記憶
.新增2篇鍛造手記的內容(獲得「鍛造手記B」後閱讀即可觸發)
.新增暫時性儲存功能,與避難所教堂內的日記對話即可儲存目前進度
(日後將新增正式的儲存功能)

遊戲平衡更動:

.第2階段BOSS平衡調整
>腳部附加弱點屬性,且附有相對應的提示特效
>降低使用光束砲的頻率
>提升使用召喚以外的其他招式的頻率
>光束砲擊中「其他敵人」時,造成的傷害量變為2倍
>增加召喚出的敵人種類,將有可能召喚出較弱的敵人
>丟灑道具時不會再出現「破損鐵片」及「魔石」,並降低藥品類道具破碎的機率

.鍛造、戰技調整
>提升「黑暗帷幕」造成致盲的機率並減少SP及耐久度的消耗量,但減少傷害量
>提升「龍卷術」的傷害量
>提升「英勇斬擊」的傷害量及因戰技等級提升而強化的效果值
>減少「狂野襲擊」消耗的耐久度
>減少「水刃」因戰技等級提升而增加的SP消耗量
>提升「瞬迅斬」的SP消耗量
>減少「影殺」的傷害量及累加的致命一擊機率
>減少「衝鋒斬」的傷害量
>減少「穿刺」因戰技等級提升而強化的效果值
>減少「割喉」因戰技等級提升而強化的效果值
>鍛造出「毒牙」時將額外獲得「躍擊」
>鍛造出「烈焰刺劍」及「貴族刺劍」時將額外獲得「前衝刺擊」
>鍛造出「十字鎬」時將額外獲得「一擊脫離」
>現在鍛造或強化帶有「屬性攻擊力」的武器時,素材帶有的「魔力」將只會提升該武器現有的屬性,不會再產生出新的攻擊屬性
(素材的追加效果不受影響)
>現在進行鍛造、強化、附魔時,使用附有追加效果「?????」的素材,將有機會獲得不同種類的稀有效果
>一般附魔台的追加效果「HP恢復力」、「SP恢復力」、「格擋值增加量」,分別改為「Max HP」、「Max SP」、「初始格擋值」,並提升效果值

.現在打贏BOSS之後,場地上的武器、飾品、武器碎片,將全數自動回收至玩家身上
.???現在只會於無盡迷宮22F以後出現
.提升投擲素材造成的傷害量
.提升投擲武器造成的傷害量,並使武器的致命一擊率也會影響造成的傷害量
.調整部分敵人的屬性抗性
.略為降低部分遠程敵人的HP
.略為降低「魔菇」類的敵人的HP及攻擊力
.「實驗兵器 S型」的攻擊射程減少1格
.調整「攪碎機」產生的額外素材的計算公式

其餘系統變動:

.現在於BOSS戰中,當蒼色之光首次出現於場地時將出現特寫鏡頭
.現在避難所地圖中的各建築物出入口將有箭頭作為提示
.現在使用指定目標發動的戰技時,可斜向選擇目標
.調整在迷宮獲得隨機記憶的規則
.現在擊殺不會移動的物體(如寶箱、木桶、礦堆等)將無法獲得記憶
.調整部分演出細節

BUG修正:

.修正於BOSS戰中進入Journal選單,退出後移動會導致當機的BUG
.修正於第三階段中在教堂閱讀鍛造手記並觸發H事件後,避難所會暫時回到第二階段的BUG
(目前有收到回報,在絲裘瓦的H事件後也會產生同樣的問題,目前仍在確認當中
 如有遇到此問題,請進出一次迷宮即可恢復避難所的狀況)
.修正敵人在攻擊後因中毒死亡時會造成無法操作的BUG
.修正「礦物堆」被擊飛時,圖樣消失的BUG
.修正使用「靈魂之滴」時,有時敵人會莫名死亡的BUG
.修正部分銀色寶箱開啟後,再次來到同一地圖時會呈現尚未打開狀態的BUG
.修正若在裝備會增加負重量上限的道具時進入無盡模式,將導致負重量上限異常的BUG
.修正若玩家於使用戰技途中意外死亡,會造成無法操作的BUG
.修正其他小錯誤

Files

Comments

Anonymous

遇到一个离奇的小bug,回想房间看指挥官的所有H演示都会报错说找不到文件,只能重启游戏(我也不知道被打败的H互动会不会,见面就把她打死了)

Ason

感謝回報!這邊有收到其他人一樣的回報了,有預期外的錯誤,正在想看看怎麼修,預計隨著下個小更新一起處理掉。 造成不便非常抱歉 _(:3 」∠ )_

Ason

對了補充一下,現在敗北應該是正常的,可以先選擇用鬥技場來觀看,回想室的這邊會修正

Anonymous

去斗技场试了,败北可以正常播放;话说一进竞技场的地毯第二列从上至下第五格好像是个空气墙(最右列女怪展示从上至下第二个展示框的右下位置),是预计要加什么装饰吗

Ason

那個是這個版本的Bug,原本是一個告示牌,因為為了防止0.42版本在固定地圖出現的顯示瑕疵,所以0.43版大改了顯示設定,而這個改動有一些衍生出的小bug被我疏忽了 感謝回報!一樣在下個更新就會正常。

Anonymous

原来如此,修bug辛苦了;游戏耐玩度超高,期待成品,加油加油

Anonymous

遇到一个bug,格斗家在墙边突进把我击退,我撞到墙他也前进了一步,结果两个人卡到同一个格子里,我还打不到他